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Would Honor Among Thieves actually make a good D&D game?
We roll an Investigation check to see how well it’d translate as a D&D module

Their conclusion is ... maybe?
Polygon said:The biggest strength of Honor Among Thieves as a potential D&D play module is that it offers the characters so many meaningful choices. This story was designed as a movie, after all, so the characters have dynamic and action-oriented roles to play. But more importantly, they’re mostly facing scenarios where there isn’t just one correct way to approach the problem. And the ending in particular is a strong one, where they authentically can take a selfish road or a noble one, and either path will lead to further story options. If they bolt with the gold, they’re rich and free — and they’ve left an entire city of the ravening undead behind them, which is bound to come up again in future adventures. If they go back to defeat Sofina, they’ve definitely made enemies out of the Red Wizards, which could launch endless future stories.
Either way, Honor Among Thieves has its ups and downs both as a movie and as a possible play experience, but it seems like there’s plenty of potential there. A great GM and a great group of players will find the fun in any module, scenario, or scene, but it really helps to have the bones of a good story already laid out. The Dungeons & Dragons movie wasn’t expressly designed for a play experience, but it does have a solid skeleton underneath all the on-screen action. It’s just waiting for players to flesh it out and get it moving.