billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Joshua Dyal said:I haven't had tons of experience with the RPGA, despite the fact that I have a member card in my wallet. I did that mainly because one of the guys in our group decided he wanted to get a bunch of rewards by holding sanctioned "home games." Naturally, I didn't think playing "sanctioned" games was much different than unsanctioned ones, with the exception that we'd probably not be playing D&D, but some bizarre house-ruled d20 construct instead otherwise, and there's no Living Bizzare House-ruled d20 campaign.
I haven't had any experience with RPGA "events" but I have to wonder what the point of them is, other than to get gamers together who otherwise don't have groups, or at least groups that meet frequently enough for their tastes. My initial look at the RPGA and the restrictions was a big turn-off too.
I'm currently running an irregular Living Greyhawk campaign as a home game. We were looking for some RPG to have fun with for occasional session every couple of months. Living GH scenarios work well for this since they generally take 4-5 hours to run and cost me relatively little in setup and maintenance. If I were to run the Adventure Path series in Dungeon (a good alternative) we'd probably have to stop half-way though a module and try to remember what happened 2 months later when we got together again.
The other bonus is that the players can take the very same PCs to any other Living GH campaign in the area or at a con and play them as is for a little extra game time. And that's the reason for the restrictive character options in building, developing, and anal record-keeping. Transportability means you have to follow certain protocols fairly strictly.
If these positives don't apply to you, that's fine. You won't find participation in RPGA as useful. But if you like these options, then RPGA is a good resource.
As far as point of RPGA events: I guess I'm not sure what your comment means. Do you think RPGA events at conventions don't make sense to you? From my point of view, participating in games at conventions with players I've never met is one of the great pleasures of going to a con regardless of how stable my home group is or how frequently we met to play. If we went to a convention and only played with the same group (unless we could only meet at the con), that would be pretty pointless to me.
And with the Living campaigns, not only do you get to play with new players... you get to take your own, lovingly obsessed-over character.
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