Saracenus
Always In School Gamer
Our controller was instrumental in our flawless (well nearly flawless victory).
My Sorcerer was not a big damage dealer (in comparison to the rogue and striker) but added some control at key moments. I would say that Leader, Striker, and Controller are key, Defender is really the one that is iffy.
I would say that speed, alternate movement, team synergy and surge-less healing is the key to success.
For instance the team Thief had Acrobat's Trick which allowed her to climb at movement - 2, which in turn allowed her to move around enemies, avoid terrain effects, and +2 damage.
I took Sorcerous Sirocco which allowed me and another party member that had fair but sketchy Acrobatics mods get past a major terrain hazard.
The TacLord was built to take advantage of the sick basic attack damage that both the Slayer and the Thief were dishing out.
Our Hunter Ranger moved, knocked prone and otherwise messed up the opposition.
The fighter took the heat off us glass canons and absorbed a ton of damage (well over a 150 damage over the course of 14 rounds). He also dished some good damage and was able to nova one round.
The fact that both the Hunter and my Sorcerer were regenerating each round took pressure off the TacLord who kept the Defender and the Thief up and running.
Being bad ass individually is not enough. If your team doesn't work well together you will fail.
My Sorcerer was not a big damage dealer (in comparison to the rogue and striker) but added some control at key moments. I would say that Leader, Striker, and Controller are key, Defender is really the one that is iffy.
I would say that speed, alternate movement, team synergy and surge-less healing is the key to success.
For instance the team Thief had Acrobat's Trick which allowed her to climb at movement - 2, which in turn allowed her to move around enemies, avoid terrain effects, and +2 damage.
I took Sorcerous Sirocco which allowed me and another party member that had fair but sketchy Acrobatics mods get past a major terrain hazard.
The TacLord was built to take advantage of the sick basic attack damage that both the Slayer and the Thief were dishing out.
Our Hunter Ranger moved, knocked prone and otherwise messed up the opposition.
The fighter took the heat off us glass canons and absorbed a ton of damage (well over a 150 damage over the course of 14 rounds). He also dished some good damage and was able to nova one round.
The fact that both the Hunter and my Sorcerer were regenerating each round took pressure off the TacLord who kept the Defender and the Thief up and running.
Being bad ass individually is not enough. If your team doesn't work well together you will fail.