roguerouge
First Post
two hand builds
Here, here... and with two-weapon wielders too?
Here, here... and with two-weapon wielders too?
Elder-Basilisk said:I've done some thinking about this on my own and, combined with strategy from the miniatures game, I've come to the conclusion that maximum average damage per round is not the same as optimal use of power attack.
In our games, the fighter or barbarion with Cleave often position themselves to take advantage of the possibility should it arise. Of course, that can leave them exposed to more attacks that necessary.Ridley's Cohort said:Unless the Cleave fighter has reach, many cleaves do not materialize for lack of a target in the immediate vicinity.
Absolutely. I strongly advocate having a mix of fighting styles within a party to deal with different scenarios. Usually a two-handed weapon Barbarian and a sword & board (light armor) mobile whirlwind attacker.Ridley's Cohort said:So I tend to laugh about comparisions between fighting styles that focus solely on average damage. Different fighting style demand different tactics to gain the full benefits. If you are obsessing about quantitative damage and not seeing the particular qualitative advantages available, then you still have a lot to learn about tactics.
frisbeet said:That said, step back for a moment. If you've got one opponent with a lot of HPs, or lots of opponents with intermediate HPs and a DM who rarely allows a cleave configuration (reach weapons, etc.), you're going to do better hitting for maximum average than any othe strategy, on average (over lots of scenarios, this will be the best strategy). That should be stressed here.
It's not that I don't believe you, but to be rigorous and absolutely convincing everything must be made clear to reasonable people with a modicum of algebra/probability education, from first principles. Otherwise its bullsh (I'm not saying this about your post!) and I'm not a prolific poster as I don't waste time. This is the standard I'll hold to myself.What about a situation where average damage is enough to drop the bad
guy outright. Revising out scenario to give the hobgoblin 13 hit
points, it turns out that Roy has a 25% chance of dropping a hobgoblin
on each attack if he does not Power Attack at all. However, he manages
a 35% chance to drop a hobgoblin if he Power Attacks for three points.
In two rounds, the percentages are:
Drops 2 hobgoblins: no PA=6.25%; PA=3 12.25%
Drops 1 hobgoblin: no PA=37.5%; PA=3 45.5%
Injures 1 hobgoblin: no PA=12.5%; PA=3 0%
Accomplishes nothing: no PA=43.75%; PA=3 42.25%
Elder_basilisk said:Because Roy is 4th level and
has a 16 strength, weapon specialization, and a +1 greataxe, his
attack bonus is +9 for 1d12+7 damage--an average of 13.5 points of
damage. (Roy has decided to use a greataxe for this simulation to make
the math simpler). It he's up against AC 20....