Preferred d20 Superhero system?

Damage dicee

RangerWickett said:
I think I'll post some optional rules so that, if you have tons of bonus to damage, you can roll bigger dice instead of adding a flat amount. So instead of d3+20, you might get 6d6+1.

FCFT is a nice solid book that just cries out to be added to a game :) I just tried searching for it and for teh life of me I can't find the example now...one of the systems I grrabbed the other day had an example where you had 1d3+60 and for every full 10 over 20 you roll a d20 so it changed from 1d3+60 to 3d20+23....now this will give a better spread, but also possibly a higher number. Kinda broke down IMO, but I couldn't remember which one that was. Also it is possible the rule was only for skills, I can't remember :)

Paragon, FCFT or CBSH. If anyone knows which one had the rule post here
 

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Hyper Rolls

SSquirrel said:
One of the systems I grrabbed the other day had an example where you had 1d3+60 and for every full 10 over 20 you roll a d20 so it changed from 1d3+60 to 3d20+23....now this will give a better spread, but also possibly a higher number. Kinda broke down IMO, but I couldn't remember which one that was. Also it is possible the rule was only for skills, I can't remember :)

Paragon, FCFT or CBSH. If anyone knows which one had the rule post here

(Originally posted in Four-Color to Fantasy)

Hyper Rolls
For every full +10 points of modifier you have above +20, instead of adding that +10 modifier, roll an additional d20. This applies to all d20 rolls, whether they are ability checks, skill checks, rolls to-hit, or saves. For rolls you need to make often, you may want to note the specific number of extra dice on your character sheet, next to the appropriate modifier.

For example, if you have a +43 bonus to your Reflex save, instead of rolling 1d20+43, roll 3d20+23.
 
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Well, hey, they're superheroes. On average, it ends up being the same, but it also lets them accomplish things they shouldn't be able to normally. You know how people complained that with the ELH, DC's stopped meaning things. Eventually, you either can roll, or you can't. You can never roll a DC 100 until you have at least a +80 bonus.

With the FCTF version, if you had a +50 bonus, you instead roll 4d20+20, so you could try to succeed it. It makes the spread of DCs wider. Y'know, gives you a chance to achieve the nearly impossible, instead of only being able to achieve those things that happen 1-in-20 times. :)
 

I'm also eagerly awaiting Mutants and Masterminds. None of the systems so far have done it for me, and I like a lot of the concepts behind M&M. Comes out next month, so maybe stave off your purchase for a couple of weeks and then take a look at it before deciding.
 

I think that if you plan to use d20 Modern, then combine it with FCTF. If you want to run a super heroes game by itself, then use either DNW, M&M or SASd20. Personally, after reading information of these last three, all three accomplish their goals in simulating the superhero genre very well, and each has their own nitch within the gaming market. Some may not work for you, some will, but I think all three are very good, and I plan to get all three because I am a superhero nut, and I like comic books.

As for the Foundation, well, think of it like this: What Foundation? Never heard of it, it doesn't exist. It was that bad.
 

DNW

finally found a link to DNW and checked it out...looks like a pretty decent system and hell so are Paragon, CBSH, FCTF...SAS and M&M look like they'll be good. I may have to plop down 10 bucks for DNW and look thru it all better....ahh, the buying of many games when I doubt I'll ever actually get the chance to play any of em :(
 

someone above mentioned that FCTF is better if you plan to buy D20 modern. However, I think I remember reading on the DNW page that Scott The Almighty plans to update DNW so that it's compatable with D20 Modern. Also, I think he mentions that such upgrades are available for free.
 

4CTF does it for me for Superhero games. I think what I like best about it is how perfectly it meshes with the d20 system, adding virtually no new rules, and the few that do get added are very small and easy to digest. I like doing crossovers in my campaign, and the fact that it fits so well into a fantasy campaign is a big appeal to me, (I love the example of the halfling with super hero powers in the book).

It also helps that its so thorough. There are rules on using super powers to replace treasure per level if the GM wants to grant powers instead of monetary rewards. Its things like that that separate the great products from the rest.

I personally cant wait for d20 Modern so I can combine them. Was it just me, or did 4CTF's Dark Decade mini-campaign setting seem incredibly similar to d20 Modern's Shadowchasers setting? Great minds think alike! I cant wait to get whats in that book and run a tribrid 4CTF/CoC/d20 Modern campaign.
 
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SSquirrel said:
Hmm...The Foundation, Deds Not Words....have to look for both of these to browse. For those of you that are planning to use one system or another but want to steal aspects of others, which do you want to steal and why?

You can find the Foundation Supplemental Rules at:
http://www.teamfrog.com/SPD20REV1.pdf

It was put out in March 2001 and written by me when the developer realized the mistake they made in not putting an effective rules system in their initial release... I wish more people would have had a chance to take a gander at these when they came out, but unfortunately the developer had burned their bridges with their intial release and I doubt many people got use out of the supplemental rules I wrote up... still it was cool to be the first writer to put out supers rules even if no one noticed ;-)

Joseph

PS: Note I think that Team Frog deserved the negative reviews of the initial release and the subsequent loss of their player base... I just wish that the supplemental rules had been used by more people as a bridge to the stellar products coming out now... I did get some positive comments from those that did see the supplement, but as a writer I always like to know that the work is used and receive comments and criticism on it so that I can make my next work even better.
 

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