Our campaign has reached 7th level (8th is a week or two away), and I'm enjoying my fire-themed evoker.
I've gone for a simple concept: quick off the draw, make things burn. Thrown in Elemental Spell so that I can take a lot of fire spells, but swtich 'em over to another energy type if I really need to (and have a day's warning - eyeing up that 3000gp rod; I'll probably retrain that feat once I have the rod!)
This setup also lets him deal out 10d6+3 fireballs, which is kinda his signature move, using Intense Spells, Spell Specializaton, Spellgifted, and Spell Focus: Evocation.
So what would you do next?
EZREN III CR 6
Male Human Wizard 7
NG Medium Humanoid (Human)
Hero Points 1
Init +10; Senses Perception +7
Wizard Spells Known (CL 7, 3 melee touch, 7 ranged touch):
4 (2/day) Stoneskin (DC 18), Ice Storm, Wall of Fire
3 (3/day) Fireball (DC 18), Fireball (DC 18), Dispel Magic, Fly (DC 17)
2 (4/day) Web (DC 16), Scorching Ray, Scorching Ray, Veil of Ash (DC 17), Fire Breath (DC 17)
1 (5/day) Burning Hands (DC 16), Burning Hands (DC 16), Burning Hands (DC 16), Magic Missile, Magic Missile, Expeditious Retreat (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Detect Magic, Spark (DC 15)
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Feats Elemental Spell: Fire, Fleet, Fleet, Improved Initiative, Scribe Scroll, Spell Focus: Evocation, Spell Specialization, Wizard Weapon Proficiencies
Traits Reactionary, Spellgifted: Evocation
SQ Bonded Object: Brooch of Shielding (1/day) (Sp), Evocation, Force Missile (7/day) (Sp), Hero Points (1), Illusion, Intense Spells +3 (Su), Necromancy
Combat Gear Cane, Masterwork Crossbow, Light; Other Gear Belt of Incredible Dexterity, +2, Brooch of Shielding, Cloak of Resistance, +1, Wand of Mage Armor, Wand of Magic Missile, Wand of Shield
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SPECIAL ABILITIES
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Bonded Object: Brooch of Shielding (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Elemental Spell: Fire You can cast a spell with half or all its damage type replaced with this feat's damage type.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+3
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +3 (Su) + 1/2 wizard level to spell damage (minimum +1).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Spell Specialization Pick one spell and cast it as if you were higher level
Spellgifted: Evocation You are at +1 caster level with spells of your chosen school, but -1 caster level with spells of other schools.
I've gone for a simple concept: quick off the draw, make things burn. Thrown in Elemental Spell so that I can take a lot of fire spells, but swtich 'em over to another energy type if I really need to (and have a day's warning - eyeing up that 3000gp rod; I'll probably retrain that feat once I have the rod!)
This setup also lets him deal out 10d6+3 fireballs, which is kinda his signature move, using Intense Spells, Spell Specializaton, Spellgifted, and Spell Focus: Evocation.
So what would you do next?
EZREN III CR 6
Male Human Wizard 7
NG Medium Humanoid (Human)
Hero Points 1
Init +10; Senses Perception +7
Wizard Spells Known (CL 7, 3 melee touch, 7 ranged touch):
4 (2/day) Stoneskin (DC 18), Ice Storm, Wall of Fire
3 (3/day) Fireball (DC 18), Fireball (DC 18), Dispel Magic, Fly (DC 17)
2 (4/day) Web (DC 16), Scorching Ray, Scorching Ray, Veil of Ash (DC 17), Fire Breath (DC 17)
1 (5/day) Burning Hands (DC 16), Burning Hands (DC 16), Burning Hands (DC 16), Magic Missile, Magic Missile, Expeditious Retreat (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Detect Magic, Spark (DC 15)
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Feats Elemental Spell: Fire, Fleet, Fleet, Improved Initiative, Scribe Scroll, Spell Focus: Evocation, Spell Specialization, Wizard Weapon Proficiencies
Traits Reactionary, Spellgifted: Evocation
SQ Bonded Object: Brooch of Shielding (1/day) (Sp), Evocation, Force Missile (7/day) (Sp), Hero Points (1), Illusion, Intense Spells +3 (Su), Necromancy
Combat Gear Cane, Masterwork Crossbow, Light; Other Gear Belt of Incredible Dexterity, +2, Brooch of Shielding, Cloak of Resistance, +1, Wand of Mage Armor, Wand of Magic Missile, Wand of Shield
--------------------
SPECIAL ABILITIES
--------------------
Bonded Object: Brooch of Shielding (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Elemental Spell: Fire You can cast a spell with half or all its damage type replaced with this feat's damage type.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+3
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +3 (Su) + 1/2 wizard level to spell damage (minimum +1).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Spell Specialization Pick one spell and cast it as if you were higher level
Spellgifted: Evocation You are at +1 caster level with spells of your chosen school, but -1 caster level with spells of other schools.