The reason it is more powerful than a d10+2 is not that it gives the same average damage of 7.5. It is more powerful because you get to reroll whereas you get a 1 or 2 on a d10 that becomes a 3 or a 4...
Incorrect. It is exactly the same power. Try it yourself. Roll 1d12 100 times, rerolling the 1 and 2, and then roll 1d10 100 times and add 2 to all the results. They'll be the same. You can choose not to believe me, but fortunately mathematics doesn't depend on your belief to operate.
It would be a huge bias towards lower damage rolls.
NO! God! No! 1d10+2 has NO BIAS towards ANY damage rolls! It has an equal chance of providing a 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12!
Now try it with a d12. You reroll all your 1s and 2s. There's a 1/6 chance of a reroll, plus a 1/12 chance each of a 3-12.
So, you have an equal chance of a 3-12, and sometimes you reroll. When you make that reroll, what do you have?
You have an equal chance of a 3-12, and sometimes you reroll. When you reroll what do you have?
You have an equal chance of a 3-12, and sometimes you reroll.
Do you see where we're going with this? No matter how many rerolls you make, you ALWAYS have an equal chance of a 3-12, and that's the DEFINITION of d10+2.
Since eliminating the 1 and 2 turns your d12 into a d10, you get to reroll with a better chance of getting a higher roll than accepting what is on a single rolled d10.
No. Each reroll has an equal chance of any value, just like the original d10 roll.
Remember, each die roll is totally independent. The die doesn't remember what it rolled last time. (Believing this to be untrue is known as the Gambler's Fallacy.) Each time you reroll, it's the same as the very first roll, and your chances of any value are exactly the same as always.
So though a d10 gives you a greater chance of 1 or 2, it also gives you a greater chance of a higher number very slightly. Difference is you don't get to reroll the d10 when you get a 1 or 2. You are set with it.
Yes, and then you add TWO to it! You never really roll a 1 on d10+2, you can only roll a 3 at the very lowest.
They don't hand out reroll abilities because they don't affect the damage of an ability. There are several encounter powers like Elven Accuracy that give a reroll when you make a bad roll. There are several paragon path abilities that allow for a reroll if you don't like the roll.
And they're completely different from what we're talking about here because those abilities don't allow you to continue to reroll when you get low values.
And I never said "rerolls don't affect the damage". They DO affect the damage. They effect it exactly as much as an average +1. I mean, geez.
Thus you have a chance of obtaining a much higher result than a 3 or 4 as you would with a d10 which you only get to roll once.
That is also true.
Interestingly, it doesn't change anything. They're still the same thing.
You have to keep in mind that the d10 has a narrower array of values. The chance of getting any given value is slightly better on a d10. A d10 gives you more 10s than a d12 gives you 12s. Thus you get more 12s on a d10+2 than a standard d12. The rerolls just fill out those extra probabilities.
Okay, look at it this way:
On a d10+2, I have a 10% chance of a 12.
On a d12 brutal 2, I have an 8.33% chance of a 12. But I also have a 16.66% chance of a reroll. And on that reroll, I still have an 8.33% chance of a 12, and a 16.66% chance of a second reroll.
Thus, the total chance of a 12 is the chance of a 12 on the first roll, plus the combined chance of getting to reroll AND getting a 12 on that reroll, plus the combined chance of getting a third roll AND getting a 12 on that third roll, etc. This is called a limit series, because it goes on infinitely, with each iteration getting less and less likely to come about. I'll just add up the first four iterations:
8.33% + (16.66% * 8.33%) + (16.66%^2 * 8.33%) + (16.66%^3 * 8.33%)
= 9.9875%
That's only off 10% by about 1 hundreth of a percent, or 1 roll in ten thousand, and it's only off by that much because I didn't take it out to an infinite number of iterations. If you keep doing that, the sum will eventually add up to 9.99999~%, which is actually 10% due to the weirdness of limit mathematics.
But I do not believe that the analysis system you are using provides an accurate picture of how DnD combat works. I think your analysis just looks at a d12 over ten thousand or so rolls rather than a Dnd combat where the number of dice rolled will often vary as will the number of times you roll per combat.
That doesn't matter. The analysis tells me how the die acts on every roll. It tells me that every single time, I generate a flat probability curve between 3 and 12. I can easily see that a 1d10+2 does exactly the same thing, so what difference does it make how many rolls I make or how many times I make them?
Sure, over a few thousand rolls and d10+2 will be the same as a D12 reroll 1 or 2.
But in the course of DnD combats, d10+2 rolled once will not match the damage spikes of d12 reroll all 1s or 2s which makes d12 reroll 1s or 2s superior in some combats and the same as d10+2 in most combats, which ultimately results in d12 reroll 1s or 2s being better.
Over a few thousand rolls or over a single roll.
What you're describing here would be the reason that, say, 3d4 isn't the same as 1d10+2. Over many rolls, they average out the same way, but 3d4 is more likely to hit in the middle of that range while d10+2 is a flat distribution.
But that's not the situation here. Because you throw out the old roll and roll anew with each 1 or 2, the average doesn't get altered by that 1 or 2.
I know for certain that a Brutal 2 Executioner's Axe is well worth the feat and is the best 2h weapon in the game bar none.
Your certainty is misplaced. It's just +1 better than a normal greataxe, and equivalent to all other superior weapons. Well, for a given value of "equivalent" -- I'm not convinced that, for example, a shortsword and a longsword are balanced against each other, but a longsword and a bastard sword certainly have the same benefit as a greataxe versus an execution axe.