Bagpuss
Legend
Storminator said:More decisions --> more playing --> more fun --> good!
Or
More decisions --> more time ruleplaying not roleplaying --> less fun --> bad!

Just pulling your leg.
Storminator said:More decisions --> more playing --> more fun --> good!
Correct. As pointed out later in the thread, there are corner cases where the things you're attacking are so hard to hit that some rolls that would ordinarily be threats will be misses instead (if you use a longsword but is fighting something you can only hit on a 20, it's essentially the same as a 20/x2 weapon), but basically that's correct. The wasted threat range will probably not be much of an issue with a plain longsword, but it might come into play with a rapier or scimitar - especially if you use the 3.0 rules where keen and improved critical stack to give you a threat range of 12-20.Winternight said:
Thanx
If I undderstood that correctly a 19/x2 weapon would be 1.1 because you are having a crit in 10% of all hits.
22x damage in 20 hits -> 1.1
Also would be a 20/x3 weapon 1.1 because you hit in 1/20 a critical but then you do 3 times damage.
22x damage in 20 hits.
You can simplyfy that. And then you have exact the same formula as Mike.MadScientist said:Average Damage= (% chance hit) * (Ave. Dam. per hit) + (% chance Crit) * (Ave. Dam. per hit) * (Crit Multiplier-1)
As i understand teh formula (and as Staffan helped me), it doesn't matter. Because you can also thro a D20 after you have hit.I believe the one flaw with this equation is if (21-H) < R then average damage will be slightly inflated, because you can not deal extra crit damage if you do not actually hit. This can be alleviated by replacing R with (21-h) in those rare occasions. (If this flaw doesn't actually exist could some one tell me why.)
I think Andy Collins mentioned on his boards that they considered that, but decided that it would be too much math while actually playing (multiplying by fractions). It's apparently OK to have 1.5 times Strength bonus on two-handers, because that calculation is done ahead of time, not in the middle of a fight.Cyraneth said:How would all of this look if Power Attack provided 1.5 times the penalty as a bonus to damage? I mean, let it work like the Strength bonus.
It's apparently OK to have 1.5 times Strength bonus on two-handers, because that calculation is done ahead of time, not in the middle of a fight.
Hypersmurf said:
Like, say, Empower Spell?
Let's make that double, as well, for people who can't calculate 150% of 14 in their head...
-Hyp.