Oh that is a nice preface.
Bruenor was reincarnated in The Companions, which takes place 1462-1484 DR. So he's alive and well during the events of Out of the Abyss.they contradicted the timeline of Faerun too in OotA (Bruenor is dead since decades when the campaign presumably happen)
I don't have the book. Does it actually outright contradict the existence of the Ravenloft demi-plane setting, or simply remain silent on anything outside of Barovia? For instance, I assume that in the adventure the Mists prevent you traveling outside Barovia, but as I understand it, lore states that Dreadlords can seal the borders to their domains, having exactly that effect. So if that is how they present it, it could be interpreted either as Barovia is a stand alone location, or it could be interpreted in harmony with 1e-3e lore.
About the lack of publications: I don't know you guys but I'm pretty busy now and in the past and I couldn't stand publication rythm of the past. Too many splatbooks, too many unuseful tools, too many bs materials. They said they will publish 2 adventure + 1 handbook per year and they have a rules expansion product in mind. For me is enough but probably I'm not an hardcorer.
No. We've pieced together a small list - Tabaxi, Tritons, Goblins, Firbolgs, Aasimar, Orcs, and Kenku off the top of my head - but we still don't know the full scale of what will and won't be playable. Beyond "gnolls won't be playable".Do we have a complete list of playable races, btw? Including the quickies?
No. We've pieced together a small list - Tabaxi, Tritons, Goblins, Firbolgs, Aasimar, Orcs, and Kenku off the top of my head - but we still don't know the full scale of what will and won't be playable. Beyond "gnolls won't be playable".
<grumble> don't remind me
As for CoS:
- It changes Strahd's background and makes him to a more 2bit villain without any redeeming qualities.
- It speaks nothing about any lands around Barovia, in fact, it gives the imrpession to me that there's no such thing.
- The Vistani could travel through the fog, but it's not stated to where. As there is Vistani in FR in the AL modules i take it that Barovia is indeed standalone and Vistani are travelling to other planes, like Faerun.
- It has Van Richten, yes, and drops an easter egg that he's from Darkon. However doesn't say anything about where Darkon is, or that it is another Domain of Dread. There isn't any other hints, no mercantile connections to other lands, no faiths of the old setting, nothing (I might be wrong, admittedly I just skimmed through the book).
- There is no sun in Barovia, just a dim faux-sun, which doens't restrain vampires. Basically it's a big all-time feast. IMO that takes away a lot from the suspension of traditional gothic horror.
- Barovians are mostly not real people, just soulless shells the Dark Powers created to make it more like a real place for Strahd. Only 1/10th of them have souls (the original ones whose got sucked in there with S) and they are reincarnated over and over again.
- The whole place is just not made as a working, full-fledged setting (no sun, too much constant bloodshed, not enough farmlands and crops, too little population, etc). It's a prison and a very big lair, nothing more.
- The dark Powers are clearly defined and IMO in a very boring way. You can even find them and interact with them.
So I don't argue the overall quality of the modul, or the book itself as a physical product, but it's not a "toe-dipping into Ravenloft" to me. For that I wouldn't want a whole CG at this point, but I'd expect the acknowledging of the broader setting in an appendix, or in the introduction and some continuity and connection to it, like trade or faiths. Those could even provide more story hooks, the borders could remain closed through the adventure.
I sure hope this isn't relevant to the plot, because that isn't how we'll be playing it!