MoonSong
Rules-lawyering drama queen but not a munchkin
Yeah...again this "swiss army knife" thing comes across as a pretty wan distinction. Rituals I can grant as something important--an entire sphere of mechanical effect that is, by and large, denied to the Sorcerer--but "I'm a caster with ALL THE SPELLS" vs. "I'm a caster with JUST THE BEST SPELLS" wasn't enough of a difference in 3e, and it doesn't come across as a difference in 5e either.
So it basically boils down to "Sorcerers have spell points, Wizards have rituals." What's to prevent there being a Sorcerer who can learn rituals (perhaps in a way analogous to that one Tome Warlock invocation?), or a Wizard "school of metamagic" that gives spell points? And what would that do to the difference between the classes?
Well, maybe in charop world the sorcerer can only have the super optimal best spells, but the 3e sorcerer isn't "I have only the best spells", the 3e sorcerer is "I don't always have the right spell, but when I have it I use it without limits". In 5e metamagic expresses this, the only problem is the lack of more longterm magical effects that restricts character concepts.
Thematically a sorcerer who picks ritual caster at first level is going against the essence of the sorcerer, a categorical traitor, and is wasting away resources, if you really want to use books to do your magic that bad, the wizard is that other way. As for a wizard gaining metamagic through schools, I don't see it happening ever, adding metamagic to them would unbalance them
UA said:"The Arcane Traditions serve three purposes[...]: encouraging the casting of certain kinds of spells, providing utility that is unique to specialists of a particular kind of magic and that cannot be found within spells, and subtly altering the play style of the wizard without fundamentally drawing the thrust of the class away from spellcasting"
Out imaginary school of Metamagic would have to be limited to certain spells, provide unique utility -and since the sorcerer already has it, it ain't unique anymore-, and make subtle changes to the class -and metamagic isn't subtle at all-
I'd basically agree with this. Though I think a prime stat can have a distinct effect on how something plays in practice, "having a different prime stat" isn't really sufficient to make a class different from another class IMO.
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It'd erode the in-play distinctions rather significantly. A variant human sorcerer at 1st level with the Ritual Caster feat already east most of the wizard's cake, and that's just with 1st-level rituals. A wizard still has more flexibility, but that might not even show itself at level 1.
Well, tell me of a class that as a single class has two different casting stats depending of path. So far it only exist as a theory, but no class has ever shown this. So until the designers give us a subclass that changes the casting stat, it remains a valid difference.
Like I said a Sorcerer picking ritual caster isn't that overpowered, wizard ritual casting is still better, and free. I would say that wizard is actually more flexible at low level and it doesn't show that much because of the xp charts, not because the wizard doesn't have twice the spells of the sorcerer at any time.