Terraism
Explorer
I was talking to one of my players this afternoon, who's currently gearing up for a ranger, and he mentioned that he'd like to focus on a quarterstaff, thematically. It fits his vision. Thing is, it's a simple weapon, which means that, mechanically, it's flat out not as good as martial weapons.
Now, I've been looking over the weapon lists, and, reasonably enough, many "common" weapons are in the simple category. Daggers, maces & clubs, spears, staves... things that should probably be seeing a lot of uses. Now, I'll grant, the majority of a world doesn't have proficiency with martial weapons, so they do see use. But I'm looking at this from the standpoint of PCs, who oftentimes do. Especially characters for whom their weapon choice might be an intrinsic part of the character.
As such, I'm looking for ways to improve simple weapons for characters who have access to "better." My initial line of thinking is that, since they're simpler (and the character has "greater training," as it were,) there may be a bonus to attack rolls. How crazy a concept is that?
Now, I've been looking over the weapon lists, and, reasonably enough, many "common" weapons are in the simple category. Daggers, maces & clubs, spears, staves... things that should probably be seeing a lot of uses. Now, I'll grant, the majority of a world doesn't have proficiency with martial weapons, so they do see use. But I'm looking at this from the standpoint of PCs, who oftentimes do. Especially characters for whom their weapon choice might be an intrinsic part of the character.
As such, I'm looking for ways to improve simple weapons for characters who have access to "better." My initial line of thinking is that, since they're simpler (and the character has "greater training," as it were,) there may be a bonus to attack rolls. How crazy a concept is that?