Atanatotatos
First Post
Losing eldritch blast means in my experience 95% of the time you deal JUST a d6 vs a d10.
...and you're not a target in return. That's the tradeoff. Either more damage, ore more survivability. Sounds fine to me.
Losing eldritch blast means in my experience 95% of the time you deal JUST a d6 vs a d10.
No. If you are DAMAGED, big difference. If we changed it to 'targeted before your next turn' is might be slightly more useful. This is what happens for me....and you're not a target in return.
I confess I don't understand why WotC have used the Multiclass keyword on feats so much. I don't understand why, say, having some spellscar powers, bought with feats as usual, would prevent you from being able to learn to use a whip in combat. Maybe it was originally for balance because most of the feats in the PHB sucked, but in practice I think there are enough good feats out there now that spending a lot of feats for power swaps is just not that big a problem. I dunno, maybe I'm missing something.
I'm strongly tempted just to vote yes on the original proposal and stop thinking about it. Can someone give me a concrete example of an overpowered build that would be made possible if we did this?
No, not shocking at all. I've had people that like it. It seem strange to me, but to each his own.As shocking as this may sound, I don’t find Hellish Rebuke horrible, either.
I LOVE my infernal warlock. My experience with Hellish Rebuke is quite the opposite from your it seems. I put it in the same category as careful strike vs twin strike. It's almost never better [IMO] to use [or take] careful strike when you can use [or take] twin strike. Same with Hellish rebuke vs Edritch Blast. At least the ranger gets no NOT pick careful strike.I’ve had tons of fun playing an infernal warlock as is, and found my at-will powers equally useful. Considering that they’re Con-based and receive temp hp from their pact boon, the infernal build would seem to have the best staying power among warlocks which made Hellish Rebuke feel just right to me.
This is the real crux of my argument. I can't see the reason for it. As you said, if anything the warlock is a bit on the weak side for a striker. It didn't need the handicap. I may be all alone in HATING Hellish Rebuke but if I'd have played any other class I could pick and choose what i liked. It's quite irksome.On the other hand, I do find the warlock at-will restriction a bit unnecessary, when seen in relation to other Player’s Handbook classes.
Okie dokie! Thanks for the input and consideration.I’m still undecided, so I’ll hold onto my vote and give it some more thought.
Well if I'm not mistaken, this technically passed 48hours after this post, or 6:50PM on the 19th.So, YES to allowing all warlocks to pick any 2 of Eldritch Blast, Eldritch Strike and their pact power.
I could hug you right now!Since I'm already on the fence about this proposal and to prevent potential fuss, I'm voting YES.
Agreed, especially since you'd already said you'd planned to vote before the 48hr deadline. It wouldn't have upset me if we'd have postponed the deadline till tomorrow. I wouldn't want anyone to feel like I was trying to 'slip' it in without your vote. I wasn't sure if anything like this had happened before. {I guess not}This is a serious problem in regards to L4W procedure. The outcome of a proposal should not be decided on a "well-timed" crash of EN World for 2 days or so (as has just happened).
Sounds good. I think a 24hr extension after the boards are up and running would be acceptable if a major shutdown happens during the 48hr countdown. That seems fair to both sides.I'll put forth a separate proposal in a little while, however, to address this issue so that it doesn't happen again.