Argyle King
Legend
A jumbled collection of thoughts...
I appreciated the clarity of 4E, but I would agree the books could be dry. Oddly, when Essentials came out, one of the stated design goals of 4.E was to be an easier entry point into the game. I say 'oddly' because I personally have a really hard time finding the information I need when looking through Essentials. I'd go so far as to say (IMO) The Heroes of _____ books presented information in a way which was harder for me to grok than even some of the most obtuse 3rd Edition books I own.
I don't find 3rd Edition to be nearly as hard to understand as (most?) other people seem to. Maybe that is because I have more than one mode of reading I use? What I mean by that is that there is normal reading mode in which I sit and just read; doing so was rather enjoyable throughout most of my 3rd Edition library. During game time, what I do is more of a quick scan. I know the information I am looking for, so I briefly scan the text and pick out what I need. If something is particularly troublesome for me to remember (Turn Undead rules, I'm looking at you,) I write them down. Did I mention that books have an index? While the cross-referencing and indexing of the 3rd Edition books do not (in my opinion) reach the quality of such things found in the GURPS books I own (not to name drop -but they do a really good job of book layout,) I feel 3rd Edition did a pretty good job of making it easy to find the pages I needed.
I never played 2nd Edition; however, I highly enjoy reading the 2nd Edition Monster Manual. I've read the book (and others) via friends of mine who have the material. I can't speak to the quality of the rules, but something about the way the book is written makes me feel like I want to play the game -in spite of how horrible I'm told Thac0 was.
I am not familiar enough with 1st edition to comment on it.
If I can get back to 3rd for a moment, I really hated the monster layout they shifted to for MM4 and 5. Much like 4th Edition's Essentials, I remember the later 3rd Edition format being touted as easier to read. Personally, the 'new' 3rd Edition format was difficult for me. I had a hard time finding some of the information which came up during play -in spite of me finding many of the creatures very interesting.
I'm currently a new Pathfinder player. I felt the Beginner's Box was excellent. The information was clearly presented, and it was presented in a way which flowed smoothly. Moving to the full game, it was much like 3rd Edition. However, there are a few minor changes to layout. In a few instances, those minor changes made accessing the crunch information faster and easier for me.
Overall, if I had to choose an ideal D&D layout for me, I'd choose something between 2nd Edition and 3rd Edition; leaning more toward 3rd. I'd also suggest that WoTC look at the Pathfinder Beginner's Box and GURPS* Dungeon Fantasy
*I mention it because it's a product line for a modular/toolkit game which is intended to produce games in a vein similar to D&D, Pathfinder, etc. Despite being a game which includes more options and things to choose from, I feel that DF sometimes presents the information in a way which is easier to access than 4th Edition Essentials. Being that 5th Edition is supposed to be a more modular approach, I feel looking at a game which is currently a dungeon fantasy style with a modular approach would be a good idea.
I appreciated the clarity of 4E, but I would agree the books could be dry. Oddly, when Essentials came out, one of the stated design goals of 4.E was to be an easier entry point into the game. I say 'oddly' because I personally have a really hard time finding the information I need when looking through Essentials. I'd go so far as to say (IMO) The Heroes of _____ books presented information in a way which was harder for me to grok than even some of the most obtuse 3rd Edition books I own.
I don't find 3rd Edition to be nearly as hard to understand as (most?) other people seem to. Maybe that is because I have more than one mode of reading I use? What I mean by that is that there is normal reading mode in which I sit and just read; doing so was rather enjoyable throughout most of my 3rd Edition library. During game time, what I do is more of a quick scan. I know the information I am looking for, so I briefly scan the text and pick out what I need. If something is particularly troublesome for me to remember (Turn Undead rules, I'm looking at you,) I write them down. Did I mention that books have an index? While the cross-referencing and indexing of the 3rd Edition books do not (in my opinion) reach the quality of such things found in the GURPS books I own (not to name drop -but they do a really good job of book layout,) I feel 3rd Edition did a pretty good job of making it easy to find the pages I needed.
I never played 2nd Edition; however, I highly enjoy reading the 2nd Edition Monster Manual. I've read the book (and others) via friends of mine who have the material. I can't speak to the quality of the rules, but something about the way the book is written makes me feel like I want to play the game -in spite of how horrible I'm told Thac0 was.
I am not familiar enough with 1st edition to comment on it.
If I can get back to 3rd for a moment, I really hated the monster layout they shifted to for MM4 and 5. Much like 4th Edition's Essentials, I remember the later 3rd Edition format being touted as easier to read. Personally, the 'new' 3rd Edition format was difficult for me. I had a hard time finding some of the information which came up during play -in spite of me finding many of the creatures very interesting.
I'm currently a new Pathfinder player. I felt the Beginner's Box was excellent. The information was clearly presented, and it was presented in a way which flowed smoothly. Moving to the full game, it was much like 3rd Edition. However, there are a few minor changes to layout. In a few instances, those minor changes made accessing the crunch information faster and easier for me.
Overall, if I had to choose an ideal D&D layout for me, I'd choose something between 2nd Edition and 3rd Edition; leaning more toward 3rd. I'd also suggest that WoTC look at the Pathfinder Beginner's Box and GURPS* Dungeon Fantasy
*I mention it because it's a product line for a modular/toolkit game which is intended to produce games in a vein similar to D&D, Pathfinder, etc. Despite being a game which includes more options and things to choose from, I feel that DF sometimes presents the information in a way which is easier to access than 4th Edition Essentials. Being that 5th Edition is supposed to be a more modular approach, I feel looking at a game which is currently a dungeon fantasy style with a modular approach would be a good idea.