Prototype rules for the Dungeon Game of Death

This sounds very cool! I'd like a seat on the good guys team, if possible. I have a few questions, which are mostly just points that could use clarification:

-Can villains, in placing their nonmagical treasure, choose treasure with combat advantages? The most obvious tactic would be to place rooms full of alchemist fire flasks or something similar, which could be used to restock their gear.
-I'm assuming that the third level can't be accessed through ethereal travel, right? That is, could someone turn ethereal , walk down the ethereal equivalent of the stairway to the third level, and return to the prime plane? To avoid other smartass tactics like this, it might be worth inserting "etc." after the clause prohibiting digging or teleporting into the third level.
-Similarly, I'm assuming that the adventurer getting onto the third level needs to get their original body and consciousness down there in one piece, right? Or can magic-jar-like tricks work? ("Hey, guys!" says a suddenly bleary-eyed guard. "I'm, um, going to go down and check on the lich for a bit, okay? heheheh")
-How long do you expect the turnover on turns to take? Is this something where participants will need to be posting five times a day? Once a day?

This sounds like a blast, Clockwork; I look forward to joining!
Daniel
 

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-Can villains, in placing their nonmagical treasure, choose treasure with combat advantages? The most obvious tactic would be to place rooms full of alchemist fire flasks or something similar, which could be used to restock their gear.

No, of course not. The treasure represents the lieutenants' coffers. You can't pay merchants with alchemist fire.

-I'm assuming that the third level can't be accessed through ethereal travel, right? That is, could someone turn ethereal , walk down the ethereal equivalent of the stairway to the third level, and return to the prime plane? To avoid other smartass tactics like this, it might be worth inserting "etc." after the clause prohibiting digging or teleporting into the third level.

Correct. The ONLY way to get to the third level is walking through the entrance proper.

-Similarly, I'm assuming that the adventurer getting onto the third level needs to get their original body and consciousness down there in one piece, right? Or can magic-jar-like tricks work? ("Hey, guys!" says a suddenly bleary-eyed guard. "I'm, um, going to go down and check on the lich for a bit, okay? heheheh")
-How long do you expect the turnover on turns to take? Is this something where participants will need to be posting five times a day? Once a day?

Correct, the adventurers have to be in original bodies and conscious. I won't specify why, but if the good guys win the battle, they'll be treated to a special happy ending, which will show how a 9th level character can stop a 20th level lich.

Also a few things:

All evil spellcasters can assume they have access to as many dead bodies as they wish. The corpses can only be PHB races or basic real animal species. Each corpse costs 50 gold pieces and can be fleshy or skeletal

The entrance to the third level is a 5 foot wide 10 foot tall portal. third level can only be entered from this entrance.

Also note that ANY good team member entering the third level has a flat 50% chance of being noticed by the lich. If a person is noticed by the lich, the lich will cast a spell to kill him or her. This chance remains 50% every round a good person remains in the third level.
 

Ooh, ooh -- that was another question I wanted to ask. Resurrection/raise dead magic will be legal for good guys, right? And mutilating corpses to prevent them from being raised (or animated) will also be okay, right?

Finally, I'm imagining good guys will strongly consider going to the third level under the influence of an antimagic field. Will this change the lich's killin' ability?

Daniel
trying to think up scenario-busting tactics ahead of time
 

Roster

Number 47 - city hero <dragonwhitetile@yahoo.com>
victim - adventurer
nitessine - adventurer <jukka.sarkijarvi@kolumbus.fi>
horacio - adventurer

Troll - good merc
schmoe - evil merc
furious puffin - good merc


ryan koppenhaver - enforcer <rlkoppenhaver@yahoo.com>
kamard - lieutenant <rdunham@exploremaine.com>
fsck - lieutenant <fsck@doriarpg.org>
Castor Troy - lieutenant <caz.troy@worldnet.att.net>

We still have 1 adventurer, 1 lieutenant and 2 merc slots open!

Please give me your emails if I haven't listed yours yet.


NPC followers have gear appropriate to their level as per the DMG.

You CAN share money. You can NOT collaborate on creating magic ictems however.

For example: billy and bob want to make weapon X. Bob is crafting it but doesn't have enough money. Billy forks over the excess cash. However, if the weapon costs enough exp to make bob lose a level, he can not stop half way through and give the weapon to billy to finish. Only one person can make any given magic item.

Kamard: Please send a txt version of your character. For some reason, I can't get pcgen to read your cg3 file.

Who is noah dowd? You didn't mention your nick as far as I could tell.
 

Ooh, ooh -- that was another question I wanted to ask. Resurrection/raise dead magic will be legal for good guys, right? And mutilating corpses to prevent them from being raised (or animated) will also be okay, right?

Both sides can do that as far as I'm concerned. If it's ok in the rules, then I have no problems.
 

One cheeseball tactic that may be worth addressing:

When a good guy dies, his gear doesn't disappear, right?

The good team may decide that an eighth-level reinforcement with 51,750 GP in treasure is worth more than a ninth-level original PC with 36K in treasure (51,750 = 36K for ninth-level PC + 18K for replacement PC (2/3 of normal 8th-level PC) - 2,250 for two teleport scrolls, one for going back to town and one for returning to dungeon with reinforcement). Especially if the ninth-level PC cast a full complement of buffing spells on the heroes before sacrificing himself to the cause.

If that ninth-level PC loads up on expensive scrolls, wands, and the like, this could be a very viable tactic. Icky, but viable.

Daniel
 

Oh! I would love the last adventurer slot, if it's available. Sorry, I thought I'd said that earlier. I promise to get all the cheeseballiness out of my system before the game begins!
Daniel
 
Last edited:

Pielorinho said:
Oh! I would love the last adventurer slot, if it's available. Sorry, I thought I'd said that earlier. I promise to get all the cheeseballiness out of my system before the game begins!
Daniel

Ok, added to the list.
 

I will do the good guys' map.
For when must I finish it?
And what dimensions? 18x18 as MacBrea's ones?
Are there any 'design rules' beyond the three dorrs, the great hall and all that?
 


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