Prototype rules for the Dungeon Game of Death


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What is this starting on good or evil for mercs? I thought they weren't on any side until somebody paid them. If they start on the good side, do they start in the same area (just outside the dungeon) as the heroes? In what circumstances do they change loyalty? They can refuse hiring/bribing if they want, right?
 

clockworkjoe said:
oh about followers:

They have to be an NPC class (warrior, expert, or commoner). They each get money to equip themselves as per the DMG. Yes, level 1 guys get 900 gp. I'm going straight by the book.

Only warrior, expert, or commoner? Not Adept?
 

Number47 said:
What is this starting on good or evil for mercs? I thought they weren't on any side until somebody paid them. If they start on the good side, do they start in the same area (just outside the dungeon) as the heroes? In what circumstances do they change loyalty? They can refuse hiring/bribing if they want, right?

You can start on either side. You can switch sides at any time, for any deal you can manage to get.

I should point out that, since the evil team is obviously going to win, you're much better off joining us.
 

I should point out that, since the evil team is obviously going to win, you're much better off joining us.

When we win, I am going to treat everyone on the side of Eeeevil to a beer in the 10' x 10' room we keep those 100 orc guards in.

They won't mind, theres always more room in there somehow...
 




What about templates?
And if the race has variables (like the presence of wings with a half-fiend and the number of special attacks of a ghost) can the player just choose or is it really variable (if variable, is it rolled by the DM or player)?
 

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