Why does it matter? Isn't the correct question what is the difference in an aesthetic sense?What does it actually mean? What is the difference in metaphysical sense?
Why does it matter? Isn't the correct question what is the difference in an aesthetic sense?What does it actually mean? What is the difference in metaphysical sense?
I want my fictional worlds to make at least some sense. If you don't, then it won't matter to you.Why does it matter? Isn't the correct question what is the difference in an aesthetic sense?
It is objective.Like I said, that is not an objective quality of the thing, but a subjective quality of the statement maker.
Except that you have Scribe Wizards (is that the right name?) who can energy substitute any energy type from one spell to another. So, if they know a spell that deals cold damage, they can cast ice balls instead of fireballs. Which does imply that it's simply a matter of study, rather than something that isn't possible.It is objective.
The Gods determine which spells exist and ban the info to progress within the study of magic.
The God of Magic hides Hecate's Theory of Pyro Explosiveness and you can only access fireballs with bat poop.
Really, that doesn't always seem clear to me from the fiction out there.One uses a system that can be fully understood by the user (Psionics)
One does not (Magic)
Basically D&D magic has parts a magic user will never understand and use logic that the magic user must accept but can't get why it worrks. Only deities and divine beings will get those parts.
Psionics has no such barrier. The user just has to be powerful enough and have enough knowledge or sense. Psionic powers make sense to the users and thats why they can modify it easily. Because its in their brain. It's like moving their limbs.
Techinically, the spellbook you made magical is the one changing the spell, not the wizard.Except that you have Scribe Wizards (is that the right name?) who can energy substitute any energy type from one spell to another. So, if they know a spell that deals cold damage, they can cast ice balls instead of fireballs. Which does imply that it's simply a matter of study, rather than something that isn't possible.
Fireball could have been written to be allowed any element or have a list of elements.And, since the spells in the game are only limited by page count, that would seem to make sense. Look at 3e. You had how many spells in 3e? Thousands? Tens of thousands? So, the notion that there are any actual limitations on spells set by the setting seems a bit off. The PHB is hardly the limit on what spells are available. It's the starting point, not the ending.
The reason why wizards delve dungeons is to steal magical info from each other because they can't research magic at a decent pace on their own.Really, that doesn't always seem clear to me from the fiction out there.
Just like finding technological things they don't understand anymore in Gamma World.The reason why wizards delve dungeons is to steal magical info from each other because they can't research magic at a decent pace on their own.
The wizard's treasure is found spellbooks, the gold needed to copy them, and drugs to remember their master's spells.
Because (D&D) magic litterally makes little sense and tons of the info needed for research is missing.
But what does this issue have to do with that?I want my fictional worlds to make at least some sense. If you don't, then it won't matter to you.