Roland Delacroix said:
My post didn't have ANYTHING to do with playing a psion as artillery, please read my post next time.
Just tweaking your nose a bit. You must admit that your original post was a bit over the top. I assure you, I did read it, but to me, trying to compete with the mages in terms of damage-dealing
is the best way to "blow all your PP in a single combat and be useless for the rest of the game."
I'm glad everyone is posting helpfull ideas instead of just yelling back and forth "Psions Suck! No They Don't!" like i've seen so many times before.
Me too. I can't tell you how sick I am of that. (Psi)SeveredHead in particular did an excellent job in clarifying my point about components (yes, it's the Verbal and Somatic ones that are particularly relevant to me) and armor (stacking magic armor and shield does become quite competetive with the wizards' protective spells).
Well, combat is a fact of life in Dungeons and Dragons.
Naturally. But providing logistical support (command and control, transport and evac) is a perfectly good way to participate in a combat. It's not to everyone's taste, but I do find it's something that psions do pretty well. The comparison to bards isn't really a bad one.
Regarding armor, I might also add that a psion who doesn't engage in much physical combat doesn't really necessarily care if he isn't proficient in his armor, and there are some neat armor enchantments that aren't commonly available through other items (at least not continuously). I think too many players just have a knee-jerk reaction about proficiency and don't look at what the actual penalty is, and whether they can tolerate it.
Regarding scrolls, wizards definitely have the lock here, but if you're playing by the ruling (promulgated by WotC, as I recall) that each spell counts as an item for purposes of the one-day minimum on making magic items, I doubt you're going to see your party wizard making dozens of scrolls of handy low-level spells. Wands are more the issue for that usage, and you do have a point there.
This last issue is one that's probably highly campaign-dependent. If psionics are presented as exotic even compared to magic, you're going to suffer from a reduced availability of items, and of NPC psions to cooperate in making such items. Personally I think that's a mistake, given the wild abandon with which many DM's seem to make spells available to wizards. If you're going for the "exotic" feel, I'd prefer a tight-knit subculture of psionics so your psions have the opportunity (available to sorcerers, if they're thinking) to fill some of the gaps in their power lists by cooperating with each other on power stones and dorjes.