Artoomis
First Post
I like the Disarm-with-a-healthy-bonus-to-the-fighter option. The fighter will, in all likelihood, see what's going on and attempt to stop it, thus the opposed disarm. Since the fighter would likely just grab his weapon (and/or smack the goblin - AoO for that) to prevent the disarming, it might be easiest to do this:
Standard disarm attempt, no bonuses or penalties. This represents the goblin actualy getting to the weapon (since it is not yet drawn)
Followed by an opposed strength roll which the goblin needs to win to snatch the weapon from the fighter.
Maybe not the best answer, but at least it's easy for the Player and DM to do it.
Standard disarm attempt, no bonuses or penalties. This represents the goblin actualy getting to the weapon (since it is not yet drawn)
Followed by an opposed strength roll which the goblin needs to win to snatch the weapon from the fighter.
Maybe not the best answer, but at least it's easy for the Player and DM to do it.