What about teleportation VS push/pull/slide? Most of my abilities teleport myself or enemies, do they fall under the same rules? Here are a couple scenarios:
We’re fighting at the edge of cliff. A monster charges me, and knocks me off. Arryk peeks over the edge to watch me fall. Since I now have line of sight with him, I cast my spell that allows me to change places with an ally (sorry bro, but I gots to look out for number 1, yo). Arryk feels the spell begin to take him, and realizes what I’m doing. Does he get a save?
Realizing that he has the ring of feather fall, Arryk allows the spell to transport him and I reappear at the edge of the cliff. Upset and intent on retribution, I look for the creature that charged me. I spot it 5 squares away, engaged in melee with another party member. When my turn comes around I cast a spell that allows me to teleport an enemy to any square within 3 squares of me. I choose to teleport the monster 3 squares to my left, which happens to be 3 squares over the edge of the cliff, effectively placing the creature 3 squares out into thin air. Does he get a save?