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Push+Wall=save

Strange, I think it was in the PHB lite then. I specifically read that lava = instant death. I remember copying/pasting the sentence and sending it to my friends. Well, I guess it never made it to print.

Now that I think of it though, there are no rules for lava and damage. I couldn't find any mention of that in any of the books. Does anyone know?
 

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Honestly, I don't think this applies to zone/wall powers at all, unless they are explicitly labeled as hindering terrain.
 

Honestly, I don't think this applies to zone/wall powers at all, unless they are explicitly labeled as hindering terrain.

That's what I was wondering too. Is there anything that specifically says that zone and wall powers are hindering terrain? From the examples in the definition of hindering terrain that Raven Dark64 posted above (post #3), it sounds like hindering terrain is part of the battleground, not something created through powers.
 

So, if a blade barrier is down before initiative as part of room setup, then it's hindering terrain (by all definitions), but if it's cast during battle not so much?

Quacks like a duck...
 

Honestly, I don't think this applies to zone/wall powers at all, unless they are explicitly labeled as hindering terrain.
The problem is, if it didn't apply, then it would make these kinds of powers too strong.

Interestingly, we haven't been applying it to Zones. If the mage puts down a Stinking Cloud or an Ice Storm and an enemy enters the zone via forced movement, we haven't used the Hindering Terrain rules.

The effects are different, but both are zones. Stinking cloud will do damage to anyone that enters the zone or starts their turn there.
 

So, if a blade barrier is down before initiative as part of room setup, then it's hindering terrain (by all definitions), but if it's cast during battle not so much?

Quacks like a duck...

The examples for hindering terrain (Examples: Pits, deep water, lava, fire.) make me consider that effects created by powers are not intended to be hindering terrain because the examples seem more like features of the battlefield than something one of the combatants create. With that assumption it wouldn't be a temporal issue. Since the blade barrier is a spell effect and not a feature of the battlefield, it wouldn't would hindering terrain.

I'm not saying that not considering Blade Barrier as hindering terrain is balanced (I haven't seen it in action) but I don't think the definition of hindering terrain absolutely includes power effects.

Quacks like a goose?
 

I may have mis-worded my point. If the battlefield contains a "curtain of blades" at the start of combat (or triggered by some event in combat) as a terrain feature that _functions identically to blade barrier_, it would be considered hindering terrain.
 

Now that I think of it though, there are no rules for lava and damage. I couldn't find any mention of that in any of the books. Does anyone know?
Lava is considered hindering terrain (DMG p61), and as for the damage, I'd just use the improvised damage from DMG p42.
 

Lava is considered hindering terrain (DMG p61), and as for the damage, I'd just use the improvised damage from DMG p42.

So the higher level you get, the more damage lava deals?

*quacks like a duck*


Oh, it WAS in the 4e PHB Lite. Page 32,
Version 1.3 said:
Lava
In 4e, if you fall into lava you die. No save.

I knew I wasn't crazy - just not official.
 

Here's a question from one of my players:

Moo'Haa said:
What about teleportation VS push/pull/slide? Most of my abilities teleport myself or enemies, do they fall under the same rules? Here are a couple scenarios:

We’re fighting at the edge of cliff. A monster charges me, and knocks me off. Arryk peeks over the edge to watch me fall. Since I now have line of sight with him, I cast my spell that allows me to change places with an ally (sorry bro, but I gots to look out for number 1, yo). Arryk feels the spell begin to take him, and realizes what I’m doing. Does he get a save?

Realizing that he has the ring of feather fall, Arryk allows the spell to transport him and I reappear at the edge of the cliff. Upset and intent on retribution, I look for the creature that charged me. I spot it 5 squares away, engaged in melee with another party member. When my turn comes around I cast a spell that allows me to teleport an enemy to any square within 3 squares of me. I choose to teleport the monster 3 squares to my left, which happens to be 3 squares over the edge of the cliff, effectively placing the creature 3 squares out into thin air. Does he get a save?
 

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