Cap'n Kobold
Hero
No, but AoE damage having twice the impact on an encounter as single-target damage is a pretty good starting point.DPR is not impact. I already illustrated why in the OP.
No, but AoE damage having twice the impact on an encounter as single-target damage is a pretty good starting point.DPR is not impact. I already illustrated why in the OP.
Can you break down your "With AoE" example please? I'm not seeing how it turns out like that.Yep, that's kind of where I'm going with this, except I'm not looking for one overall number to estimate. I want to know the interactions.
'm thinking about it like this. Relative to my AOE damage, how much single target party damage and how many enemies and how much hp per enemy do we need to get significant contributions from AOE.
For example.
Aoe Dmg = N
Party Dmg = 2N
Enemy Count = C
Enemy HP = 4N
How beneficial is casting a fireball in this situation? (assuming single target damage perfectly overflows to the next enemy).
Let C = 3
Then no AOE
3+3+2+2+1+1 (assumed the enemy gets turn on a round before death) = 12 enemy turns
With AOE = 3+3+2+1+1 = 10 enemy turns
However, if we change the relations of those variables then what happens. Can what's happening be generalized into a single multivariable equation?
***I think the example I provided is going to be close to a typical case.
Per the 2nd post: "...To keep the problem workable I'm proposing to look at all damage sources as if they always do their DPR on each hit." I don't think he is assuming 50%. If @FrogReaver was it would be 14, not 21. So either way it is wrong.I think the assumption is a 50% save chance
Per the 2nd post: "...To keep the problem workable I'm proposing to look at all damage sources as if they always do their DPR on each hit." I don't think he is assuming 50%. If @FrogReaver was it would be 14, not 21. So either way it is wrong.
I would go for at least 3, if not 4.Yeah if you can't hit at least 2 don't bother with an AoE.
You don't really get to hit clusters that much based on encounter guidelines anyway.
Can you break down your "With AoE" example please? I'm not seeing how it turns out like that.
Two other potential variables to consider:
The ratio of enemies that can be caught in each AoE compared to the total number.
The point in the combat where switching from AoE to single target damage would be advantageous.
I would go for at least 3, if not 4.
and casters are much more efficient at doing debuff or delay than damage.
Per the 2nd post: "...To keep the problem workable I'm proposing to look at all damage sources as if they always do their DPR on each hit." I don't think he is assuming 50%. If @FrogReaver was it would be 14, not 21. So either way it is wrong.
LOL, that would do it.I think the assumption is a 50% save chance
For example.
Aoe Dmg = N
Party Dmg = 2N
Enemy Count = C
Enemy HP = 4N
Then no AOE
3+3+2+2+1+1 (assumed the enemy gets turn on a round before death) = 12 enemy turns
With AOE = 3+3+2+1+1 = 10 enemy turns