Celebrim said:They're in there because the players demanded it. I'm not sure you can blame Gygax so much, and in the 1st edition DMG he kinda makes like the races were included over his objections.
I think there is a lot of truth in this. Look at the original 1974 D&D rules, in which players had the following four racial choices:
1. "Should anyone want to play one", there were Hobbits: They could be fighters. And that's it. They could reach 4th level. That's it.
2. Dwarves: They could be fighters. That's it. They could reach 6th level. That's it.
3. Elves: They could be fighters and magic-users. They were limited to 4th level as fighters and 8th level as magic-users. Not as bad as dwarves and hobbits, but not that great either.
4. Humans: They could be any class, and they were unlimited in levels (with 20th-level humans mentioned).
It is clear that the original rules heavily favor the playing of humans. What the devil is a 6th-level dwarf going to do in a party of 14th-level humans? Hide? Cower? Die?
To my mind, it is too bad that Gary included non-human races as player character races. It was an unfortunate and merely cosmetic Tolkienism to include dwarves, elves, and hobbits. The Weird Tales roots of D&D would be more apparent without demi-human PCs confusing the issue.
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