Quick Draw; Pointless?

And (at least the way I understand it) you cannot normally draw a weapon when you charge, so Quick Draw might be handy there, too.

Bye
Thanee
 

log in or register to remove this ad

Thanee said:
And (at least the way I understand it) you cannot normally draw a weapon when you charge, so Quick Draw might be handy there, too.

Bye
Thanee

Technically this is true. Our group allows for it though...
 

People have mentioned most of the points here, however, there is one slight variation of one point and one different point to be made in favor of Quickdraw:

variation: If you're wielding a two handed weapon, make more than one of your attacks, and drop your foe, you are ordinarily done with your actions whether or not you had more attacks. However, if you have quickdraw, you can quickdraw ranged weapons and throw them until you run out of attacks then put your thowing hand back on the two-handed weapon. No more wasted attacks.

Other point: Quickdraw enables multiple weapon strategies to be more effective at high levels. A character with 36,000gp and change to spend on weapons might buy one +4 equivalent weapon like a +1 keen holy greatsword. A different character might opt to buy more specialized weapons--a +1 wounding guisarme and a +1 ghost touch, undead bane heavy flail, for instance. With Quickdraw, the second character can always pick up the weapon he wants to use against that particular foe rather than being limited to the weapon in hand. (It's not necessarily a great strategy for fighters who benefit a lot from specializing in one weapon, but paladins, rangers, barbarians, and multiclass characters can benefit a lot from it).
 

Quickdraw is also useful is you wield a reach weapon such as a glaive. You get an AoO when the opponent enters your space, and on your turn you can draw a weapon as a free action after dropping your glaive and still get a full attack. That's one extra attack free.

Pinotage
 

Pinotage said:
Quickdraw is also useful is you wield a reach weapon such as a glaive. You get an AoO when the opponent enters your space, and on your turn you can draw a weapon as a free action after dropping your glaive and still get a full attack. That's one extra attack free.

As opposed to not taking the Quick Draw feat, wielding a reach weapon such as a glaive, getting an AoO when the opponent enters your space, and on you turn taking a 5' step back and still getting a full attack? That's one extra attack free-er. :)

-Hyp.
 

Hypersmurf said:
As opposed to not taking the Quick Draw feat, wielding a reach weapon such as a glaive, getting an AoO when the opponent enters your space, and on you turn taking a 5' step back and still getting a full attack? That's one extra attack free-er. :)

True. But sometimes you do not want to give up that 5'. In fact, I often want to step forward with my 5' step to open up possible flank attacks or open up potential future attacks in the enemies rear areas.

I played a low level 3.0 Ranger that took Quick Draw. I was extremely pleased with the tactical flexibility that Quick Draw gave me. I could always have the right weapon at the right time. I did once end up leaving a longspear, longbow, longsword, and shortsword on the ground when we had to retreat after a long, closely fought battle. But that is what spare weapons are for, right?
 


Ridley's Cohort said:
I played a low level 3.0 Ranger that took Quick Draw. I was extremely pleased with the tactical flexibility that Quick Draw gave me. I could always have the right weapon at the right time.

Oh, absolutely - I'm playing an archer at the moment. He only took Quick Draw for a PrC requirement... but I've found it damned handy!

-Hyp.
 

Hypersmurf said:
As opposed to not taking the Quick Draw feat, wielding a reach weapon such as a glaive, getting an AoO when the opponent enters your space, and on you turn taking a 5' step back and still getting a full attack? That's one extra attack free-er. :)

-Hyp.

Heh! :) I was thinking more along the lines of a two-weapon fighter using a glaive for the initial attack, followed by drawing both weapons for a two-weapon fighting full-attack. It has a lot of advantages in certain scenarios. :)

Pinotage
 

Be it as it may. Quick Draw is (like all feats) not for everyone, but there certainly are some character concepts, which greatly benefit from the ability.

The worst "downside" of Quick Draw IMHO is the existance of gloves of storing.

Bye
Thanee
 

Remove ads

Top