Thanee said:And (at least the way I understand it) you cannot normally draw a weapon when you charge, so Quick Draw might be handy there, too.
Bye
Thanee
Pinotage said:Quickdraw is also useful is you wield a reach weapon such as a glaive. You get an AoO when the opponent enters your space, and on your turn you can draw a weapon as a free action after dropping your glaive and still get a full attack. That's one extra attack free.
Hypersmurf said:As opposed to not taking the Quick Draw feat, wielding a reach weapon such as a glaive, getting an AoO when the opponent enters your space, and on you turn taking a 5' step back and still getting a full attack? That's one extra attack free-er.![]()
Sammael said:You can draw a weapon on a surprise round
Ridley's Cohort said:I played a low level 3.0 Ranger that took Quick Draw. I was extremely pleased with the tactical flexibility that Quick Draw gave me. I could always have the right weapon at the right time.
Hypersmurf said:As opposed to not taking the Quick Draw feat, wielding a reach weapon such as a glaive, getting an AoO when the opponent enters your space, and on you turn taking a 5' step back and still getting a full attack? That's one extra attack free-er.
-Hyp.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.