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Quick help: Underwater

brehobit

Explorer
Hi folks,
Are the rules for fighting underwater found anywhere in the PHB or DMG? Things like weapons doing less damage etc?

If so, can someone point me to them? If not, can anyone sum them up? This is for a game that starts in 25 minutes and I hadn't thought to look for said rules until now....

Thanks!
 

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From the SRD:

Underwater Combat

Land-based creatures can have considerable difficulty when fighting in water. Water affects a creature’s Armor Class, attack rolls, damage, and movement. In some cases a creature’s opponents may get a bonus on attacks. The effects are summarized in the accompanying table. They apply whenever a character is swimming, walking in chestdeep water, or walking along the bottom.

Ranged Attacks Underwater

Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a -2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.

Attacks from Land

Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

Fire

Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells or spell-like effects with the fire descriptor are ineffective underwater unless the caster makes a Spellcraft check (DC 20 + spell level). If the check succeeds, the spell creates a bubble of steam instead of its usual fiery effect, but otherwise the spell works as described. A supernatural fire effect is ineffective underwater unless its description states otherwise. The surface of a body of water blocks line of effect for any fire spell. If the caster has made a Spellcraft check to make the fire spell usable underwater, the surface still blocks the spell’s line of effect.

(Table edited out -- check the link above)
 

Thanks!

Although I think it does have some potential issues.. Should a dolphin really do less (blunt) damage underwater? And what the heck is "tail" in this context (the table?)

In all cases, thank you very much!

Mark
 

Remember that the penalties are for "land-based creatures" (according to text), and so would not apply to dolphins. I think the original document said "Claw or Tail Atk" in the second column, basically meaning natural attacks.
 

Yes, that's the way I've always run it. Aquatic creatures using natural weapons deal normal damage. If they use manufactured weapons, they suffer the same penalties as land users underwater, which is why most aquatic creatures use piercing weapons.

Pinotage
 

So it is impossible to go fishing with a spear from land because all creatures in the water (the fish) have total cover? Am I getting this wrong ?
I can't stab a mermaid (or whatever) that is slightly submerged with a longspear from a rowboat ?

If I'm walking in cheastdeep waters (and can't move good) I get a bonus to AC ? hmmm :confused:
 

isoChron said:
So it is impossible to go fishing with a spear from land because all creatures in the water (the fish) have total cover? Am I getting this wrong ?
I can't stab a mermaid (or whatever) that is slightly submerged with a longspear from a rowboat ?

If they're slightly submerged, they've only got cover. It's also likely that they're unaware of you, so they are denied their Dex bonus to AC. If they're deep, they've got total cover. So, you could go spearfishing against something in, say, three feet of water, but you couldn't do it against something in ten feet of water.

If I'm walking in cheastdeep waters (and can't move good) I get a bonus to AC ? hmmm :confused:

From the SRD:

SRD said:
Creatures flailing about in the water (usually because they failed their Swim checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.
 

dcollins said:
Remember that the penalties are for "land-based creatures" (according to text), and so would not apply to dolphins. I think the original document said "Claw or Tail Atk" in the second column, basically meaning natural attacks.

What's awesome is that this doesn't include air-based creatures. ;)
 

moritheil said:
What's awesome is that this doesn't include air-based creatures. ;)
that really doesn't include that many. for example an air elemental. . . an arrowhawk for example would be airbased. anthing else (that needs to land, for example an eagle) would still have the penalty. keep in mind they still do at least 1 pt of damage when they hit. which is why the fish is still wriggling (if you wanted to compare dnd to reality-heh heh not that dnd replicates reality in any way;))
 

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