KesselZero
First Post
Two quick thoughts:
1. I don't think the rogue is really meant to be getting advantage every round. That would put his damage much closer to the fighter's. My sense is that the rogue should be average damage with a few spikes rewarding creative play or taking the time to hide. I think the idea that the rogue should always be doing huge damage is a holdover from 4e that doesn't apply here.
2. The front sheet of the Bestiary specifically says that it doesn't match the adventure in some cases. Not sure why they did that, but there it is.
1. I don't think the rogue is really meant to be getting advantage every round. That would put his damage much closer to the fighter's. My sense is that the rogue should be average damage with a few spikes rewarding creative play or taking the time to hide. I think the idea that the rogue should always be doing huge damage is a holdover from 4e that doesn't apply here.
2. The front sheet of the Bestiary specifically says that it doesn't match the adventure in some cases. Not sure why they did that, but there it is.