Sir Brennen
Legend
See, this is where people being bad at probability math really shows. They look at a +1 bonus to hit and say, "Oh it's just a 5% difference." Well the thing is, that 5% difference doesn't mean you hit or miss 5% more often. And that chance to hit is what really matters.
Say you need to roll an 11 or better, giving you a 50% chance to hit. If you add a +1 then your chance to hit has gone up by 10% of its old value. That's a noticeable amount. Now say you need a 16 or better to hit a heavily armored boss type foe. Pushing that to a 15 means your chance to hit has gone up by a full 20%. That's a massively noticeable level.
So don't undersell the value of a single +1 to hit, especially in 5e with bounded accuracy. That +1 matters a lot.
In addition to this, you have to consider all the impacts of a +1 stat bonus, beyond attacks.
Take the Uber stat, Dex, for example. I have a low level Dex-based Battlemaster in a current campaign, and you can bet I'm making sure her Dex is bumped up as much as possible. A bonus of +1 to Dex impacts :
- Attacks
- Damage
- several Skills
- Dex Ability Checks
- Dex Saving Throw
- Armor Class
- Save DC against Battle Maneuvers
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