UngeheuerLich
Legend
Which is why I said there are lies, damn lies and statistics. I mean, on average if you fighter is doing 10 points of damage on a hit going from a 14 strength to 16 is going to increase their average damage (vs that 50% hit target) from 2.75 to 3.575. Less than a point per attack.
Of course there are a lot of other ways to slice it to prove a different point, because statistics can be presented in ways to prove different things depending on what you want to "prove".
No matter if it is 5% more to hit or 10% depending on how you look at it (both valid views depending on what you want to know) In play it is usually the amount of damage you inflict instead of hit probabilities which is more noticeable.
1d8+2 (average 6.5) - > 1d8+3 (average 7.5) is a increase of 2/13 =~ 16%.
The lower the damage die, the more you notice the lower +x. It is also feeling not so great if you roll a 1 with a low static number.
Last edited: