Race creation system reverse engineered and 38 example races in short form

Coronoides

First Post
New Edition out! Incorporating another year of play testing and development!

I have been labouring away for many months on reverse engineering the system for creating races. The article also includes example races and (in a clearly labelled spearate section) extensions to the system designed to braoden the range of races.
I'd like to thank everyone who contributed to my 'under construction' and 'example races' threads over on the WOTC forum and elsewhere. I look forward to seeing some familiar faces here. Here are the dropbox links to the pdf and the excell sheet.

https://www.dropbox.com/s/iwks50klitixudx/5e%20unusual%20races%20point%20build%20200.pdf?dl=0

https://www.dropbox.com/s/1pyghoqohmd7t0r/5e race design 27.xlsx?dl=0

FAQ

There are a few issues that come up eventually on every thread I have started.

Has this been play-tested?
This project began in October 2014. In the year since then the system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been live testing at my home.

But there is no system!
Some people do not think WOTC has a secret in-house system for me to reverse engineer. There is no way to know for sure without a little industrial espionage. However, I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the evolving document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.

Why do you assume that all canon races are of equal value?
I make this assumption for two reasons.
Firstly, because I believe WOTC would intend to design races that are equal at the table. This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. Now as fans we can argue if they succeeded forever. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.
Secondly, the assumption makes it possible to replace most guesswork with math. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I am reduced to guessing the values of every trait like everyone else then arguing the relative merits of traits qualitatively and endlessly like everyone else.
If I assume that canon races are not worth the same amount of points my project cannot be done at all.

Why did I price this or that trait the way I did?
Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible then tell you to change anything you don’t agree with.
 
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Duan'duliir

Devil of Chance
Good to see this thread over here now. I'll be able to help you by analysing the SCAG a couple of weeks after it comes out, as Amazon takes about a fortnight to ship it here.
 
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Coronoides

First Post
Dog
Talking dogs are often allies of heroines in British fairy tales. The dogs of the Green Isles are varied; from snow white northern terriers to the cart-horse sized ‘black dogs’ that stalk lonely roads.
** ½ Beast Tool use 1. Languages: Common and one other.
Wis +1 {3-20}, Cha -2 {2-14}
Traits: proficient in Perception skill and Natural Weapons, Keen Smell and Hearing. Able to speak to normal dogs and other canines.
Subrace: rather than list hundreds of breeds dogs are given one extra free choice skill and must choose one Size subrace from the four listed below.

Tiny (eg. Jack Russel, Scottish Terrier, Corgi)
Str+0 {1-6}, Dex extra +1 {3-20}.
Size Tiny, Speed 25, bite 1 piercing damage finesse attack, proficiency in Dex and Wis saves.
Scrappy: If unarmoured AC is 10+DEX+CHA.

Small (eg. Collie, Kelpie, Basset Hound)
Str+0 {2-16}.
Size Small, Speed 40, bite 1d3+STR piercing damage, one free choice skill, proficient in Dex OR Wis saves (pick one).

Medium (Mastiff, Wolfhound)
Str+1 {3-20}, Con +1 {3-20}
Size Medium, speed 40, bite 1d6+STR piercing damage.

Large (‘Black Dog’, Grim, Giants’ Hound)
LA1, JL2.
Str+3 {3-20}, Con+1 {3-20}
Size Large, Speed 45, bite 2d6+STR piercing damage, racial hit die 1d10.

[sblock=Behind the curtain...]
Dog Base *1/2

Dex+1P2
Wis+1P2
Cha -2 (2-14)P-4
free choice skillP2
Perception skillP2
Keen smell and hearingX2
Prof natural weaponsX0.25
Trip DC8+prof+Str or knocked prone!2
Speak to dogsI0


8.25
Medium Dog eg Mastif Wolfhound Malamut

Medium Tool use 1 beastI-3.25
Speed 40X1
Str+1P2
Con+1P2
Bite 1d6F1.5


11.5
Small Dog eg Collie, Kelpie, Basset Hound

Small Tool use 1 beastI-4.25
Speed 40X1
Str+0 but {2-16}
0
Bite 1d3X1
one skillP2
Proficient in DEX OR Wis savesP4


12



Tiny Dog eg Pug, Terrier, Corgi

Tiny tool use 1 beastI-3.25
speed 25X-4
Str +0 but {1-6}P0
Dex extra +1P2
Bite 1pt piercing finesseI0
Scrappy: if unarmoured add CHA to ACI1
Proficiency in Dex and WIS savesP8


12



Large Dog eg Black Dog, Grim, Giants' HoundLA2
Large Tool use 1 beastI-4.25
Speed 45!1.5
Str+3P6
Con+1P2
Bite 2d6I3.5
1d10 HDI5.5


22.5
[/sblock]
 
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Xeviat

Hero
It's always been a point of contention for me that a feat shouldn't be worth more at 1st level then it is at 4th level. I simply don't get this. This is in relation to the variant human. It's useful. It's popular. But I find it to be a little lacking. I think it needs more, a little boost. It gets +1 to 2 stats, which is balanced against a feat. It gets a feat ... that's a feat. Then it gets 1 skill, when a feat gives 3 skills or proficiencies. I think the Human should give out a few free item proficiency slots (weapon or tool), just to fluff it out a bit.

Otherwise, great work. I'll definitely be using this to eyeball my own races when I get to them.
 

Coronoides

First Post
Everyone: Someone pointed out a mistake with the tree example race. So I'll bring out version 1.07 in a week or two. This new version will delete the tree and clarify that Tiny scaled Greatswords and the like do d2 not 2 damage.

Xeviat: When the math spat that out it surprised me too. On reflection there are a few traits like this the most obvious being spells. Take a look at the feats most don't 'power-up' to keep pace with a character's level (or do so in a limited way). For a clear cut example look at Crossbow Expert, it provides flat non-scaling powers. These are potent bonuses at 1st level but at 19th, meh.
Great to hear you will get use out of my tool, I'd love to see what you come up with.
 

Xeviat

Hero
But if you don't start at level 1, that difference is moot. Look, I love comparisons like this, but you flat out say "I made these consessions on the halfelf so it would hit 12 points" instead of maybe accepting that something in the book isn't balanced perfectly.
 

Duan'duliir

Devil of Chance
The whole system is based off of the fact that they do all equal 12pt. If he doesn't do that, the system simply doesn't work.
 


Duan'duliir

Devil of Chance
? Are you saying I'm a second account of Coronoides? If so, I assure you such is not the case. I am in fact lsted as one of his playtesters
 

Xeviat

Hero
No, I accidentally double posted. No need to be defensive. My philosophy on creating calculators like this is that they can uncover imbalances in the system. If you have to do things like make darkvision free (we can throw it on the human now ...) and other mathematical gymnastics, I think the easiest answer is that some things aren't balanced and maybe offer suggestions on changes to them to make them balanced. Part of it comes from some abilities being less useful to everyone than others, I think.
 

[MENTION=6801453]Coronoides[/MENTION] viewing this on my computer and I'm finding it tough to follow. I'm constantly referring back to previous statements, which would be a bit simpler with a print-out, so I'm going to waste some paper on Monday.

Until then, I'm wondering if you've "tested" other DMs created playable races? I think my personal math works out, but am always looking to tune it a bit.
 

Duan'duliir

Devil of Chance
[MENTION=57494]Xeviat[/MENTION] Yea. Sorry, its just hard to ell on the internet, so I find it best to be defensive. I completely agree, and unless WotC release an official calculator for making races, ones like Coronoides are the best we've got (there was one other on the WotC forums, but I don't think it made the journey. I had a look and it is incomplete AFAIK). I agree that some things don't sit right (especially HP from a race is more than a feat), like I said, this sort of calculator depends on everything WotC being balanced with each other.

@bedir than I find it easier to refer to the excel file and then go to the pdf for clarifications. On the Wizards Community forums, there was several iterations of testing, and me and a couple others were bringing forth inconsistencies and providing examples of our creations. I will actually be bringing everything I put there here as well. My players have tried a couple of the races provided by myself, Coronoides, and one of the others (Ginjiro, if he comes over using that name) and I felt that they were all fairly well balanced. If you post yours here, I'd be happy to check them out (providing the point cost of each trait as you use it makes it easier for us.)
 
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Coronoides

First Post
@ X: I did not say 'flat-out' so, so don't put quotes around it. What I did was changed my expectations to match the evidence. Here's the actual quote. It's rather long. Note that WOTC's designers have said they use zero point traits.

"Why lesser traits?
Initially I assumed all traits had a non-zero value. However, as I proceeded with the analysis the points remaining within races for some traits shrank and shrank eventually becoming zero. Increasing the granularity of the system by raising the point value of an ability score to much greater than 2pt might allow very small point values to be assigned to these traits. However, reanalysis would take tens of hours, may still end up with zero point traits, and make the system less user friendly by increasing the additions needed to create a race. Note that setting a limit on the number of lesser traits allowed effectively gives them a (very low) value anyway. Interestingly, as this article was nearing completion WOTC released “Unearthed Arcana: Waterborne Adventures” wherein the designers comfirm they use zero point traits, which they call ‘ribbons’.
Why 6 lesser traits?
The mean number of lesser traits for PHB races is 2 and the lowest number of lesser traits is 1. Drow have the highest number of lesser traits with 5. If you decide you allow Drow to speak Undercommon, as Svirfneblin do, then Drow would have 6.
Darkvision
Many feel Darkvision is too useful to be 0pt. After-all there is a Darkvision spell and spells are worth points. I felt the same way. As I proceeded with the analysis I tried to keep some point cost on Darkvision but then I processed the Half-Elf. This race contains a total of +4 to ability scores (4 x 2 = 8pt) and 2 skills (2 x 2 = 4pt). The prices for skills and ability scores come straight from the Human Variant ‘Rossetta Stone’. 8 + 4 = 12, no points left over for the other traits. Since the other Half Elf traits, Darkvision, Fey Ancestry, and Extra Language, aren’t going to be negative they all must be zero. I guess that WOTC’s designer’s felt that with so many ways to circumvent normal darkness available Darkvision just wasn’t that much of an advantage."

Ok, why do I assume all the races are balanced? Technically I don't but I do assume WOTC does. Why? Well as Zrynx mentioned if I don't I can't use the math to solve anything at all. Secondly, WOTC's press releases consistently reflect the fan's desire for balance and I don't think they would deliberately design some races to be more powerful than others. Did they succeed? We fans can argue that forever.

@Bednir: The system has been critiques and used through around seven threads during the construction, building example races, and beta release phases at RPG.net, WOTC forums, Boardgames geek, and now here. Additionally there has been some live testing at my home.
 
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Xeviat

Hero
Then the lack of zero point features in some races make them slightly less desirable than others. I personally don't like humans in this edition, but that's just me.

I wouldn't say that Ribbons are zero point abilities. Ribbons just don't contribute to combat.
 

Coronoides

First Post
Yeh I never liked them in any edition. On the up side we now know you can add a zero point cosmetic feature and probably not break anything.
 

Duan'duliir

Devil of Chance
Do you think it is a good idea if I create a thread dedicated to the races created using this system, so that this one doesn't get flooded with races? That would allow this one to be for questions, debates, discussions, and so on for the system, while the other one would be for sharing and balancing races created by using the system.
 
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Coronoides

First Post
I have done that previously but there is so much cross-over between design system discussion and what comes up in race building, as well as the need to point to the design system over and over in the example races thread. I'm not sure its worth it beyond doubling our exposure. I have also on occasion given races that I think will be useful in a lot of campaigns their own one race thread to draw attention to them, e.g. the variant half elf that can make half elves of all the elf sub-races.
 

Duan'duliir

Devil of Chance
Fair enough. My reasoning was so that this thread didn't get cluttered with several conversations about races, and discussions on repricing traits (as I am sure will happen with the release of the SCAG) going on at once. Even a thread where everyone could post their finished races that they wanted to share with everyone, that doesn't involve viewers having to sift through this thread to find them might be an idea, or just scrap this train of thought entirely?

Speaking of the SCAG, once that is released, should I post dropbox links to the versions of this with that analysis, or should I pm/email the prices to you so that you can update the files without having to depend on me?
 

Coronoides

First Post
@ Zynx: I think I'm coming around to your way of thinking re: second thread. Let me think on it some more.

There are a few issues that come up eventually on every thread I have started. Some of these are already in the boxed text of the article. What follows are draft versions of new boxed text for the next (hopefully final) version.

Has this been play-tested?
The system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been live testing at my home.

But there is no system!
Some people do not think WOTC has a secret in-house system for me to reverse engineer. There is no way to know for sure without a little industrial espionage. However, I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the evolving document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.

Why do you assume that all canon races are of equal value?
I make this assumption for two reasons.
Firstly, because I believe WOTC would intend to design races that are equal at the table. This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. Now as fans we can argue if they succeeded forever. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.
Secondly, the assumption makes it possible to replace most guesswork with math. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I and reduced to guessing the values of every trait like everyone else and arguing the relative merits of traits qualitatively and endlessly like everyone else.
If I assume that canon races are not worth the same amount of points my project cannot be done at all.

Why did I price this or that trait the way I did?
Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible then tell you to change anything you don’t agree with.
 

Duan'duliir

Devil of Chance
There are a few issues that come up eventually on every thread I have started. Some of these are already in the boxed text of the article. What follows are draft versions of new boxed text for the next (hopefully final) version.

Has this been play-tested?
The system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been live testing at my home.

But there is no system!
Some people do not think WOTC has a secret in-house system for me to reverse engineer. There is no way to know for sure without a little industrial espionage. However, I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the evolving document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.

Why do you assume that all canon races are of equal value?
I make this assumption for two reasons.
Firstly, because I believe WOTC would intend to design races that are equal at the table. This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. Now as fans we can argue if they succeeded forever. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.
Secondly, the assumption makes it possible to replace most guesswork with math. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I and reduced to guessing the values of every trait like everyone else and arguing the relative merits of traits qualitatively and endlessly like everyone else.
If I assume that canon races are not worth the same amount of points my project cannot be done at all.

Why did I price this or that trait the way I did?
Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible then tell you to change anything you don’t agree with.

Those seem to clearly explain the answer to the issues, and I would be inclined to them in the OP as well, as a FAQ, as that is exactly what they are.

Also, PM me if you decide I should create a "Races created using Coronoides' Race creation system"
 
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