Coronoides
First Post
New Edition out! Incorporating another year of play testing and development!
I have been labouring away for many months on reverse engineering the system for creating races. The article also includes example races and (in a clearly labelled spearate section) extensions to the system designed to braoden the range of races. I'd like to thank everyone who contributed to my 'under construction' and 'example races' threads over on the WOTC forum and elsewhere. I look forward to seeing some familiar faces here. Here are the dropbox links to the pdf and the excell sheet.
https://www.dropbox.com/s/iwks50klitixudx/5e%20unusual%20races%20point%20build%20200.pdf?dl=0
https://www.dropbox.com/s/1pyghoqohmd7t0r/5e race design 27.xlsx?dl=0
FAQ
There are a few issues that come up eventually on every thread I have started.
Has this been play-tested?
This project began in October 2014. In the year since then the system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been live testing at my home.
But there is no system!
Some people do not think WOTC has a secret in-house system for me to reverse engineer. There is no way to know for sure without a little industrial espionage. However, I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the evolving document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.
Why do you assume that all canon races are of equal value?
I make this assumption for two reasons.
Firstly, because I believe WOTC would intend to design races that are equal at the table. This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. Now as fans we can argue if they succeeded forever. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.
Secondly, the assumption makes it possible to replace most guesswork with math. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I am reduced to guessing the values of every trait like everyone else then arguing the relative merits of traits qualitatively and endlessly like everyone else.
If I assume that canon races are not worth the same amount of points my project cannot be done at all.
Why did I price this or that trait the way I did?
Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible then tell you to change anything you don’t agree with.
I have been labouring away for many months on reverse engineering the system for creating races. The article also includes example races and (in a clearly labelled spearate section) extensions to the system designed to braoden the range of races. I'd like to thank everyone who contributed to my 'under construction' and 'example races' threads over on the WOTC forum and elsewhere. I look forward to seeing some familiar faces here. Here are the dropbox links to the pdf and the excell sheet.
https://www.dropbox.com/s/iwks50klitixudx/5e%20unusual%20races%20point%20build%20200.pdf?dl=0
https://www.dropbox.com/s/1pyghoqohmd7t0r/5e race design 27.xlsx?dl=0
FAQ
There are a few issues that come up eventually on every thread I have started.
Has this been play-tested?
This project began in October 2014. In the year since then the system has been critiqued and used during the construction, building example races, and beta release phases through forums at WOTC, RPG.net, RPG Geek, and Enworld. Additionally there has been live testing at my home.
But there is no system!
Some people do not think WOTC has a secret in-house system for me to reverse engineer. There is no way to know for sure without a little industrial espionage. However, I believe that there is a system because WOTC is investing millions based on detailed math created and maintained by a team that is likely to have a shifting membership over several years, WOTC is going to want records to ensure the continuity of future products. Probably information gleaned from practical play concerns etc. are fed back into the evolving document at WOTC. Therefore what I have reverse-engineered is a ‘snapshot’ of that evolving document taken at the time the EEPC was released. My confidence is buoyed by my work predicting that some traits were zero point before the release of Waterborne Unearthed Arcana wherein the designer's confirmed they used zero point traits which they call 'ribbons'. Furthermore the beta version accurately priced most of the EEPC races when that document was released.
Why do you assume that all canon races are of equal value?
I make this assumption for two reasons.
Firstly, because I believe WOTC would intend to design races that are equal at the table. This view is supported by press releases and communications with fans wherein WOTC consistently reflects the fan-base’s obsession with ‘balance’. Now as fans we can argue if they succeeded forever. This issue is compounded because every group plays differently, even if the rules are identical the mix of challenges and how they are presented varies from group to group.
Secondly, the assumption makes it possible to replace most guesswork with math. Using this assumption I remove much of the ‘why’ of judgment, and judgment is really just another word for guessing; guessing what WOTC’s designers were thinking. By making this one assumption I can avoid hundreds of other judgment calls (guesses). Where possible I limit guesswork by using math. If I do not make this assumption the math CANNOT be done and I am reduced to guessing the values of every trait like everyone else then arguing the relative merits of traits qualitatively and endlessly like everyone else.
If I assume that canon races are not worth the same amount of points my project cannot be done at all.
Why did I price this or that trait the way I did?
Your experience and reasoning may lead you to believe that a particular trait is more or less useful in play than my pricing would indicate. The problem is everyone has differing opinions about these relative values. This is why I use math to remove as much of my own judgment as possible then tell you to change anything you don’t agree with.
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