thedangerranger
Registered User
Ziana said:Archers can stealth using any terrain or corners to gain CA. I believe it's part of the design they do this. They need to make use of their surroundings, rather than just stand in the open firing away.
Point.
Ziana said:They can use the Wintertouched, Lasting Frost, and Frost Weapon enhancement combo for constant CA + 5 damage bonus.
As can anyone else. Requires an investment of 2 feats and a specific magic item to achieve.
Ziana said:Missing out on an epic archery feat is disappointing, we'll probably see those in splatbooks. Unfettered Stride is about it for now.
The potential of splatbooks leveling the field is there. It rankles me that one of the core weapon classes is conspicously absent from the *Mastery feats though.
Ziana said:We can make use of Prime Shot by circling around the melee and targetting the back-row artillery and controllers.
If that's your combat style, why wouldn't you just want to be a TWF ranger and charge them.
Ziana said:Also consider the value of kiting-oriented feats like Running Shot, Uncanny Dodge, Fast Runner and Fleet Footed. An elf ranger can move 12 squares per turn at no penalty (13 with boots), and still make a full attack.
I think of it kind of like an MMO. Kiting is fine if the game is all about you, but get's kind of annoying in a party situation.
Ziana said:We get the benefit of rarely taking damage and being exposed to less risk, and so it's expected our damage output might be slightly lower than front-line strikers who need to invest in armor or heal themselves more.
That's great for our survivability, but kind of stinks from a party dynamic aspect. Why have an archer in the party if the melee strikers are going to put baddies down faster, therefore limiting the damage taken by the whole party?
I just think that archer rangers may end up with "Doesn't play well with others." on their report card.