Salamandyr
Adventurer
I'm hoping when the final version of the ranger has something more than favored enemy-dragons (archer) and favored enemy-brutes (dual wielding). Even using the current paradigm, I could easily see a favored enemy-giants (two handed weapons) just off the top of my head; I'd also love to see them work in a type of favored enemy type that provides an animal companion just off the top of my head. And it seems to me that these sorts of broad favored enemy mechanics can allow one easily to pick a fighting style that "happens" to be especially good against certain enemies. One ranger might be good at dual wielding because he hates orcs and fights them all the time, while another might be a born archer which just happens to be especially applicable to creatures like dragons.
So for me it seems the way they're going actually opens up options.
In reply to Dausuul, I think one of the differences between the ranger and the fighter is that the fighter should be a "specialist" with every weapon, while a ranger should only approach (not exceed, or even match...approach) the fighters skill with one or two weapons.
So for me it seems the way they're going actually opens up options.
In reply to Dausuul, I think one of the differences between the ranger and the fighter is that the fighter should be a "specialist" with every weapon, while a ranger should only approach (not exceed, or even match...approach) the fighters skill with one or two weapons.