Maester Luwin said:Hey Crothian! I understand that point & agree yet whenever you add more attack rolls in any combat (especially with bigger groups) it slows the game down compared to not having them at all.
Really? Is the average damage done by an AoO magically happening elsewhere in the combat without ever making an attack roll? Or have you just moved that attack roll -- which would have been made anyway -- and positioned it mechanically in such a way that it contributes meaningfully to the game?
Akrasia said:Yeah, AoOs aren't that hard to understand. I just think that they help to suck the fun out of the game.
Can you be more specific? What "fun", exactly, are the AoOs sucking out of the game?
I was in a discussion a couple weeks ago where someone claimed that they didn't like AoOs because they discouraged people from playing like swashbucklers. But I find the exact opposite to be true: When a swashbuckler gets to the top of a staircase filled with the evil duke's soldiers, why do they run down the banister (Balance check) or leap to the chandelier and ride it to the ground (Jump check)? Because if they tried to run past all those guards, they'd suffer the consequences.
If you remove AoOs from the game, they won't run down the banister or leap for the chandelier -- they'll just run down the staircase, while the evil duke's guards implausibly stand there watching them run past.