Akrasia said:
Ah, so playing with AoOs is having wrong, bad fun?
No, I don't think you are really saying that. But you are passing judgement on what is fun and what isn't.
I like AoOs. But I can play without them. I can play using a battlemat, and without. Depending on the game and the group, I can have just as much fun mixing any of the options. I can also have much less fun with different groups.
I haven't seen AoOs kill roleplaying with groups I enjoy playing with. I have seen heroic in-character decisions made because AoOs created a different level of tension that games without them lack. Mind you, I am not saying that you can only create tension with AoOs. But the mechanics do lend themselves to certain sequences and actions.
I see fewer people griping about how the mechanics of AoOs are implemented than I do with people complaining that groups allow too much time to be devoted to avoiding AoOs.
Taking 5+ minutes just to find that perfect move action to avoid AoOs is just as annoying as a spellcaster taking 5+ minutes to choose what spell to cast, or a fighter taking 5+ minutes to figure out what all the bonuses and penalties add up to when he rolls his attack die.
It is a dynamic within each group. If eliminating AoOs from the game help keep your group playing fast and fun, that's great. But there are groups that also find AoOs to be a fun, exciting component and it doesn't slow the game down by any significant measure for those groups.