Maxperson
Morkus from Orkus
That's what I said. The character is a buffer between the player's roll and the affect in the world. The player is rolling, but it's the character who is affecting the world.I don’t know if that’s true. Most rolls in the games I’m thinking of are made by a player and are about their character affecting the world.
I think anytime you are playing a game and the player is authoring world content, that skips the buffer. I imagine at least some of the game that do that involve rolling something.They often may also indicate some consequence to the character in response to their action.
What rolls are you thinking of that “skip that buffer”? And what do you think it is that makes this buffer important?
The buffer is important to folks who are more traditional since the player directly authoring things in the world isn't very traditional. It's just playstyle preference is all.