Not by D&D RAW there's not. Both use the same tools in the same amount of time and neither of them is louder than the other. So the skilled PC shouldn't be avoiding the cook at any greater rate than the unskilled PC.
I don't think that RAW comments on how loud a failed lock pick attempt is versus a successful one. I think that's more in the "rulings not rules" category, which seems perfectly suited to his kind of situation.
I often know several days(in-fiction days) in advance, which usually equates to at least one session ahead of where we are now. So I have to do it during the week before the next session. Even if I don't and I'm rolling it during the session, I still roll it before they get to that point. I'm never like, hey, let's see if something wanders into you guys now.
Why do you think the timing matters in this way? And what's the difference between someone else who makes those rolls in the moment as needed in play?
This is why I think this quantum label is kind of useless... it's fiction that we're talking about. At one point, it doesn't exist, and then a moment later it does.
I mean, nobody has argued that for several hundred pages. Very quickly we acknowledged that both were quantum, but quantum for the DM is different than quantum for the players.
What is the difference? What does quantum for the players but not the GM even mean?
Repeatedly getting something wrong over and over and over when it has been said that it's something different, and shown that it's something different, directly to him multiple times, eventually makes it seem like it's deliberate.
Max, if you expect people to not disparage a style... an element of RPG play... then I think we can expect you not to disparage a poster, no?
There is in fact a difference. I came up with that town waaaaaaay before that session, so that's when the farrier was there, not during the session the player reminded me that I had forgotten to write it down.
The difference is timing. Making it up when the player asks is creating it on the spot. Confirming the existence of something that was in the town prior is not making it up on the spot.
No, you came up with the farrier in response to the player bringing up the farrier, and then you treated the farrier as if he was there all along.
That's no different than making things up on the spot. There is a moment where there is not a thing, and then a moment where there is a thing. This can be weeks before when you created the town, this can be when a player asks a question that makes you realize you didn't detail something and now you have to do so on the spot, or this can be in response to some kind of game procedure. However, once introduced into play, that thing has been there.
You're making a distinction for the town/farrier situation that you shouldn't.
1) You can only be less likely to blunder into that person that is behind the door if that person is there regardless of that roll
No, not if the attempt to get through the door is what brings them to the room or otherwise alerts them.
2) The more skilled PC will be less likely to blunder into someone behind the door, but the skill used isn't lockpicking. Lockpicking only deals with opening the lock. Perception, experience, etc. will allow the PC to be aware of someone behind that door and perhaps wait to open it until after the cook leaves.
Again, rulings not rules. One GM may rule as you do above. Another may decide that a lock pick attempt includes all the relevant factors of attempting to pick a lock, including being aware of potential observers and making noise. That seems reasonable since typically most GMs aren't going to ask for 5 different rolls for one action.
It's been pointed out to you multiple times that this was a single example that happens to be pretty bad. So why do you keep bringing it up?
That was me, actually... but not for the reason that he mentioned...
I didn't. The conversation started with someone complaining about the quantum cook again.
Not exactly, no. I didn't bring it back up to complain about the quantum cook. I brought up the use of the term "quantum" as being problematic in the same sense that
@Maxperson viewed "Princess Play" and similar terms, but which he happily used himself despite others rejecting the term.
Now, I personally don't really mind if people want to use "quantum" as a criticism because I feel I can address that. But when a poster is calling for others to stop using words they don't like, the fact that they use words others don't like seems relevant. I'd much rather we all stop complaining about what words are used and instead talk about the ideas that words convey.