el-remmen
Moderator Emeritus
I just want to state for the record that I would very happily try games run by either @hawkeyefan or @Maxperson
I want to preface this by saying I can't see who you are talking to, so this might be completely out of context.Except that the determination to not run away has nothing to do with playing "in character" but, with whatever is most advantageous to the player. Running away makes a LOT of sense when a beholder just disintegrated your friend. Running away when you are already wounded and baddies are closing in is very much in character. Believing an NPC or not because you Dungeon Master doesn't make what you feel, not your character, what YOU feel, is a compelling argument is 100% not playing "in character".
The dice provide the direction. You provide the script. By never allowing the dice to determine the mental state of your character and insisting that you, and only you, can ever do that, combined with the fact that you just said that players will never accept any outcome that is disadvantageous to themselves, means that no player actually ever plays in character. Players will always do the cost/benefit analysis and choose the best option. That's not "method acting". That's very much not playing a personality.
To me, not allowing for the dice to influence how a character behaves is far more immersive breaking. It means that characters act very implausibly all the time.
Ugh. The worst of all worlds. The only way I can convince an NPC is if I game the DM and hope that whatever reading I have of the DM gives me the results I want.Agreed. My issue with such rules is that they're asymmetrical; that they apply to NPCs but not to PCs.
Sultion: take those rules out completely so they don't apply to anyone.
I just want to state for the record that I would very happily try games run by either @hawkeyefan or @Maxperson
And yet, you have zero problem with dice determining every single other element of the game. It tells you how good a warrior you are, how knowledgeable your wizard is, how pious your priest is. But, giving you direction over how gullible you are is not acceptable?That's why I hate the dice being able to affect myself or players in general when I play in a game. The dice are far more likely to force the PC's action to be out of character if social skills are allowed to mind control PCs into doing things. I know how my character would react to various situations. The dice can't, and for me randomness isn't an acceptable alternative to knowing the character well.
The thing is, you're assuming none of us HAVE played with DM's like what the other side claims as priorities. Heck, I used to BE a DM that would have agreed 100% with everything you've said, once upon a time. You seem to think that our preferences are born out of ignorance, yet, get really, really annoyed when people point to your complete lack of experience with other types of games as a source of your perceptions.I think it would be quite interesting for people on the opposite side of many discussions to get together and play couple of sessions with each other - each side exemplifying their approach. I think in actual play our games may not be so different or, even if they are different, even if we still don't agree with each other on much of anything, we might come to a better understanding.
Also, on the bright side since it would likely have to be remote we couldn't come to blows.![]()
There is no double standard here, because those things are not equivalent with decision making. As a warrior I decide when and who to attack, and which ability to use, not the dice. As a wizard, I decide when I want to see if I know something, pick my proficiencies, etc., not the dice. Same with other aspects of the game that don't involve the PCs agency.And yet, you have zero problem with dice determining every single other element of the game. It tells you how good a warrior you are, how knowledgeable your wizard is, how pious your priest is. But, giving you direction over how gullible you are is not acceptable?
The level of double standards of conservative gamers is just mind blowing.
But, the dice tell you how well you attack. The dice tell you whether or not you know something. You're saying that what your wizard knows isn't part of your character? You don't know what you character knows, but, you absolutely know 100% of the mental state of the character? How does that work?There is no double standard here, because those things are not equivalent with decision making. As a warrior I decide when and who to attack, and which ability to use, not the dice. As a wizard, I decide when I want to see if I know something, pick my proficiencies, etc., not the dice. Same with other aspects of the game that don't involve the PCs agency.
It's only the loss of agency over decision making caused by social skills working on PCs that the issue.
The thing is, you're assuming none of us HAVE played with DM's like what the other side claims as priorities. Heck, I used to BE a DM that would have agreed 100% with everything you've said, once upon a time. You seem to think that our preferences are born out of ignorance, yet, get really, really annoyed when people point to your complete lack of experience with other types of games as a source of your perceptions.
But, the dice tell you how well you attack. The dice tell you whether or not you know something. You're saying that what your wizard knows isn't part of your character? You don't know what you character knows, but, you absolutely know 100% of the mental state of the character? How does that work?