Maxperson
Morkus from Orkus
Because games are designed so that the players are having fun. How do they have fun? typically by having their characters encounter interesting things to do and see, which means that automatically those characters are not having boring lives.How is it not playing the game right?
If those characters are not encountering those things and are having boring lives, you are not playing the game right. You have altered it and now everyone(players and PC) are bored out of their minds.
If you have the one in a bazillion table where the players actually enjoy and have fun playing characters with boring lives, then making those characters' lives not boring would be the worst possible thing you could do. You'd be ruining the fun of those players.
If you do that, the characters are not bored. The players might be, but the characters won't be since they will be encountering places and things of interest, getting into danger, etc.All prep is being honoured. All mechanical interactions are being resolved in accordance with the principles and rules agreed by the table. All action declarations are being made in good faith and are being resolved in good faith. The location may be one that is fairly mundane or one that that has already been picked over for interest by the party.
Nope. It's not. If you play the game as it was designed to be played, the characters will be in interesting(to them) positions, and their lives will not be boring.This is a No True Scotsman if we are playing fallacy bingo.
Players being bored is a completely different issue, which is why the whole "Make the characters' lives not boring" is a bad name. The real principle being set forth there(despite the wording saying character) is, "Make things interesting for the players." It's about them, not the characters.
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