EzekielRaiden
Follower of the Way
I didn't say they don't. You had responded to something talking about not casually destroying the things that make a player care about their character, by straight-up saying nope, doesn't matter, I can and will destroy the stuff that makes you care about playing your character.And like I just said, I'm sure that's how you are seeing it. I don't. Why do you assume that the player doesn't value that verisimilitude as well? Is it because that's how you'd feel about it? If so, then please just state your personal, subjective opinion plainly.
Whether or not the player also cares about verisimilitude, destroying that means taking away the anchor keeping them in the game. That's the whole reason that the thing you responded to exists. It's there saying, "Respect the things that make players care about staying in your game."
Verisimilitude is important. It is not as important as ensuring that your players actually do want to keep playing the game. Verisimilitude almost surely will be part of what keeps your players in your game. But if I were a betting man (and I am not), I would bet that all the verisimilitude in the world couldn't get your players on board with a campaign setting or character premise that they just had no interest in playing. The verisimilitude is the second layer of the pyramid of their hierarchy of needs; without content premises (character concepts, setting conceits, style and tone, etc.) that interest them, even literally infinite verisimilitude wouldn't be enough to keep them at the table, other than perhaps out of a temporary burning curiosity at how such a feat were possible.