I don't believe there are any "authority figures" who are dictating definitions from on high. And, frankly, it would be a fallacy to quote them anyway. Appeal to authority and all that. But, yes, my definition comes from the fact that every single sim-leaning game in the past 50 years follows the same criteria, and, if you remove that criteria - that the mechanics must provide some information about how the result was achieved - then there is nothing to differentiate a sim leaning game from any other game.
FKR is Free Kriegspiel, yes. And FKR requires an expert judge in order to work. Otherwise, it's just calvinball. Same as any other human judged simulation.
Thank you for taking time to respond.
TLDR. Since my last post, I did a bit of digging around on the usage of the word simulation. Based on my very short searching, I've come to conclude the following:
1. Your definition of simulation is
not a standard definition of simulation.
2. I apologize if I sound antagonistic, but it seems you are relying on circular reasoning to support your definition of simulation.
3. I am failing to understand your criteria for "informtaion" necessary to make something a simulation.
I've expanded my points below if you are interested. If not, I understand.
Longer version
Here, I've expanded on my points in the TLDR. It's a bit long so I understand if you'd rather not read through them or just drop the conversation altogether.
1. Your definition of simulation is
not a standard definition of simulation. By a standard definition, I mean how widely accepted in used—perhaps it's in dictionary, it's used in academia, or it's used in the industry. It is certainly not how I use the term "simulation" or "simulate"—for example, I would say that use random number generator to simulate fair dice rolls—which is why I had asked if this was some industry standard term.
I spend some time poking around the forum outside of this thread, and saw similar arguments show up from a post from few years ago, and saw that there were some disputes about this definition.
FWIW, I don't think it is fallacious to refer to some agree upon authority when it comes to talking about definitions. Definitions typically need to be standardized.
2. Speaking of fallacies—and I apologize if I sound antagonistic, it is not my intent—I think you are using circular reasoning as to why your definition of "simulation" is correct. This is my understanding of our conversation—please correct me if I am wrong:
- Me: Where is your definition of simulation coming from?
- You: Every simulation game in many decades satisfy this definition.
You formulated your definition because all simulation games satisfy that definition. But then how do you categorize a game as "simulation"? You use your definition. But where does your definition come from? The games you've decided are simulation. But then how do you decide if the game is a simulation? You use your defintion, and so on.
3. I don't really understand your criteria for what constitutes "information." You said DND is not a simulation, because it does not meet your definition. But if you look at the rules of DND combat, it seems like there is a lot of information:
- It tells you which characters were involved in the conflict.
- It tells you which characters inflicted harm and who received them.
- It tells you which what resources, if any, were used.
What makes this information disqualifying to be a simulation?