Hussar
Legend
Really?Meanwhile video game simulations don't show their work in any case I can think of, they only interpret your clicks and cursor position (or input into a steering wheel or other controller) into results that affect the world depicted on the screen. Real world simulations may for a few things but it's not required and it's certainly not complete.
When you point your gun in a video game and click the mouse to shoot it (or controller depending on the system), do bullets (or whatever) not shoot out of that gun, traveling along a path to a destination? You cannot follow the path of the bullets? You have no idea why that bad guy just fell down?
When your car strikes a something in a driving game, does damage not occur? How did your car become damaged? You don't see the car striking the obstacle and becoming damaged? It's just suddenly damaged without any explanation as to how it got damaged?
Again, you keep insisting on this idea of real world simulation. That's not the criteria. All that is required is for the simulation to provide some (any) information as to how that result occured. In video games, that's shown quite clearly in most games. You know exactly how and why your car got damaged. You can quite possibly replay a recording of your car being damaged. What damage it suffered and how that damage models reality is irrelevant. What is relevant is that you are told by the system some information about how that damage occured.
Unlike something like D&D where it's entirely a black box. All that D&D tells you is the result. It would be like a video game where your car suddenly loses a tire. No explanation. No reason is given. Your car just loses a tire. A perfect simulation of driving skill and luck I suppose?
Would you consider a driving game where your tire falls off without any explanation to be a simulation? If not, why would you consider an RPG where you fall down without any explanation to be a simulation?