TwoSix
Everyone's literal second-favorite poster
1) Noticeable changes, maybe not to the extent of significant changes. Modifying a dwarf clan in the way I mentioned in earlier posts is something I would expect to be greenlighted, working under the assumption that the clan is not front-and-center at the start of the game.Do you think you should be allowed as a player to make significant changes to previously established world lore (established by the GM's worldbuilding efforts) so that your personal character concept can exist exactly as you envision it? Can you explain further what you mean by, "a character that's my idea, not the GM's idea"?
Maybe I make up an idea that my wizard chartacter apprenticed under a wizard that's part of the ruling council of the 3rd largest city in a neighboring nation. Maybe before the city was ruled by a duke, but instead it's now run by an oligarchial council of merchants. Minor setting trivia that isn't planned to be explored in the game.
2) What I mean is I don't like settings where every character and character concept has a place. All the rangers are part of an order of rangers that protect the northern borders. All the wizards are members of the wizard order of the High Tower. All the elves live in a forest enclave to the south. Etc.
I like settings like Eberron, where I can make a cleric that's a classic healer-priest of the Sovereign Host, or an ex-soldier who gets power from the belief of his fellow villagers, or is a warforged with a Siberys dragonshard embedded in his chest. The settings gives the players pieces, and it's up to them to make a concept around those pieces.