Pedantic
Legend
As always I dread to discuss immersion, but this whole thing feels like a diversion from arguing that player and character decision making should be aligned. It seems to me that the desirable thing is that players and characters share decision making incentives, information (or at least have strongly analogous information, like a +4 strength bonus and an understanding of their approximate athleticism, respectively) and make choices/take actions on the same time scale and in the same causal direction.
Frankly, I'm not sure that trait is best described as "simulation" but I think it is the desired player/character relationship that's being described.
Frankly, I'm not sure that trait is best described as "simulation" but I think it is the desired player/character relationship that's being described.
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