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Guest 85555
Guest
Our style isn't about setting up roadblocks to railroading. Our style assumes the GM already doesn't want to railroad and is looking for tools, techniques, procedures to help branch out play in more directions and run the game in a way that is responsive to players taking whatever actions they want. You and I are both interested in avoiding railroads. But we approach the problem in entirely different ways. Which again is fine, but I am not sitting here telling you, that you need to do things teh way I do them, or that your way is someone problematic. I am even saying I think it can still be sandbox even using some of the approaches Hussar was using (because I think it will be healthier for sandbox play overall if there are more approaches and experiments going on with it). What I don't think is healthy is people fighting over sandbox like a football, and trying to claim it for one approach. You want a system that actively encourages, and basically ensures consistent sandbox every time. That is entirely fine. Some people want that. Some people want something more open. The ideal is we have a wide range of games that people can try out for sandbox and they use what works for themYou may not have been the one to explicitly use the word "it's not a railroad", but the arguments are all there and they're all fundamentally the same. This is being given as a defense against railroading, but it does nothing of the kind. It simply shifts the place where railroading may occur away from "DM response to player input" to "how the DM decides what she already knows".