A boffer LARP is a style of live-action roleplaying that developed in the 1980s. It gained a major boost in popularity in the late ’80s when Ford Ivey founded NERO in Massachusetts. Thanks to a timely Dragon Magazine article, NERO chapters spread across the U.S.
Ford Ivey pioneered a system of rules that required very little moderation, which allowed for large-scale, freeform events. Due to personal drama and creative differences, rival organizations quickly sprang up. While NERO was one of the largest LARP organizations for a time, it was never as dominant in LARPing as D&D has been in tabletop roleplaying. Also, NERO wasn’t the first organized LARP group.
The Wikipedia article is fairly accurate:
en.wikipedia.org
You can download the latest NERO rulebook here:
If you explore this topic further, keep in mind that Europe also has a strong and distinct LARP culture. For a long time, North American and European LARPing developed in parallel. From what I’ve been told, there’s been a lot more cross-pollination between the two traditions since around 2010.
And just to make things more interesting, all of this developed in parallel to medieval/fantasy reenactment, starting with the SCA, which is the grandfather of them all. The big difference between reenactment and LARP is usually plot: LARPs emphasize in-character plots, whereas reenactment tends to focus on historical/fantasy simulation or medieval combat sport. When I was active, we said “plot,” not “story,” because most of the action was improvised live, not pre-scripted.
Anyway, there’s a lot to this topic. I’d be happy to answer any questions I can, especially about how events were run and managed, which you won’t get from the rulebook (which is mostly player-facing).
And for context: if you don’t quite follow some of the points I’ve made about my Living World sandbox style, here’s the “secret code”, a lot of what I do comes from transferring elements of live-action play into tabletop. Especially the verbal and social aspects. In LARP, by necessity, you’re always in character. Even if that character is “Doug the Earth Templar” and not a distinct persona.
Upthread,
@thefutilist made a good post about what he thinks it might be like to play in campaigns like the ones I run. He brought up some challenges. One of the biggest in my games is probably the amount of first-person roleplaying. I go “into character” when I speak as an NPC, look players directly in the eye, and expect them to respond in character. Descriptions, die rolls, and system talk are usually sidebars in the middle of those interactions.
It’s not unlike showing up to a boffer LARP event: once things are in motion, people come up to you and start talking in character. They expect you to respond in kind.