More generally I don't like designers trying to smuggle multiple play styles into their games - either with half baked vestigial rules, or even effort to make some kind of general universal roleplaying game system. Own how you want your game to play and build towards it with mechanics, setting and adventure design ... but most of all let the reader/referee know what you are putting down and why.
I think you're overestimating the degree to which any given company can predict and/or prescribe what players are going to do with the game--especially a game with this much history. I've seen credible arguments that both 3E and 5E were originally envisioned by the designers as playing slightly differently, but the degree to which the playerbase embraced or rejected certain subsystems influenced the later development of those editions.I don't want them to smuggle different playstyles into D&D. I want them to bring them in with flags waving, each saying "here we are" and "here's how to play us using this rule-set".
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