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D&D General [rant]The conservatism of D&D fans is exhausting.


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Making new game systems and new rules is, in effect, legislating at the game level. It's not hyperbole, just trying to use a provocative term to emphasize my point.
The second sentence seems self-contradictory.

And the first is just wrong. The phrase "legislating at the game level" makes no sense. Rules for RPGs aren't laws.
 




I don't enjoy the kinds of constraints on the GMs role these game present and their players support, and I really don't like the idea that those constraints were put into place to protect players from bad actions, intended or otherwise, on the part of GMs.
Yet, as far as I know, you resolve combat in your RPGs under the constraint of mechanical systems, rather than just GM adjudication of free narration.
 


So now you seem to be agreeing with me. So I don't know why you are posting as if you disagree!
I am disagreeing that the DM deciding this has to mean that we get a series of unpredictable, unforeseeable, chaotic results because the DM acts on their whim with no consistency, logic, or rationale. I am not playing with a crazy person, so I am not that concerned with putting them in a straight jacket ahead of the game
 



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