I think the question then becomes... were you and your players desires aligned? I wonder this whenever I see a DM who is dissapointed that the game does not force incentivize a player into roleplaying
Wonder all you like, these were my friends in high school and thereafter. We liked the same movies, the same books had similar hobbies. I wasn't picking randos.
Fact is the game did not incentivise and therefore a particular style of play emerged because of that.
But was that the type of game your players wanted? You keep speaking from your wants or your desires but it is a collaborative game of multiple people.
So I'm describing what frustrated me about the game which educated generations of players, but more importantly my friends, to play 1 way only and your response is suck-it-up buttercup because it is a collaborative game...
Ok. I can speak about my player friends, most of them knew no other way to play. The one that did, had mad skills and ran his own games and migrated to Vampire and of recent to other systems fairly quickly.
I only met others players who were concerned about the TIBF 1/2 way through my RPG career. The one player I carried from my earlier years has remained a meta-gamer (and thats not my assessment of him, that's the tables'). But in all fairness he's starting to show some promise of late.
In what way? Also what edition of D&D are you speaking to?
This is not an alignment discussion or at least I'm not going to enter into one. What I do know is that you've been here long enough and participated in enough of them (alignment threads) to know what the other side's concerns are about alignment (and which editions were most problematic with it) EVEN if you don't agree with them.
How did PbtA do this? I've run MotW and am curious in what you are referencing here.
It's what they prioritize in play.
D&D doesn't even value (via it's system) the testing the TIBFs of a character, nevermind prioritize.
Again there is a thin line between coaxing and forcing.
You're concerned I'm forcing my preferences on my players? Do you perhaps think they don't know what my preferences are? Out of curiosity do you feel the same way if a GM says no monks or dragonborn in their game?
I think the most important thing is having players who desire the same roleplaying goals as you do.
That's 100% true, but just like a child, the early years do play a major role in shaping a roleplayer.