Lanefan
Victoria Rules
In this case it was (in my view anyway) the most plausible as well, as I'd already set up most of the slave lords (and one outsider) as being ambitious power-brokers in the area.See, here's my question. That's a plausible result. Sure. But, why a 5 way civil war? An equally plausible result is minor skirmishes as the 5 way groups shuffle for position that results in a stalemate that lasts for years. In other words, nothing really changes in the setting. But, that would be largely pretty boring to be honest. A 5 way civil war is a LOT more fun. So, did you choose the most plausible result or the one that would be the most fun and interesting.
Because if it was fun and interesting, then the whole notion of "choosing what makes the most logical sense" kinda goes out the window.
For what it's worth, since it started the civil war has largely been a background "somewhere-else" thing most of the time. One semi-retired PC did sign up for one of the armies and got into a few battles (and lost the lot, she was lucky to survive!) before abandoning that cause and coming back to adventuring. A few other parties have had to skirt around armies or battles, and one memorable group of infighting nutballs turned an army camp into something out of Laurel and Hardy. But otherwise it's just been quietly churning away in the background, not helped by the fact that in-game time in my campaign passes VERY slowly in relation to real-world time.
I do have an idea for a much more modern-AP-like mini-campaign that would front-and-centre this war as, mostly, a great big obstacle the PCs would constantly have to keep in mind while doing other things. Whether I ever get to run this AP, though, is a very open question.
Last edited: