hawkeyefan
Legend
I don't see how whether or not anything is "outdated" in the opinion of any particular person matters to this discussion. What you're describing are the results of an eternal popularity contest. What does that matter?
Sure, why does anyone's opinion matter, Micah?
I think it matters because I think "be a neutral arbiter" has remained common advice in the hobby, but is more relevant to specific games rather than the hobby in general.
Do you have any thoughts on that topic other than that you wish I didn't post it?
Whoever you want. You are not bound to this every single time. There may be moments where you think something implausible should happen and that is okay. The sky isn't going to fall. But I think for purposes of play, in this style, the GM generally selecting what is most plausible to them, creates a sense of a real and consistent world that has value
Right, I get that. And it's fine. I do think this has an impact on the player's agency, that's all. Having specific processes helps address that.
Again you can do what you want Hawkeye. But I am honestly getting tired of constant interrogating questions of the style. Especially since I am defending something I don't even engage with most of the time (but I know it exists because I have seen it and done it). Again, we could turn these questions on you, but we aren't. I don't see what is being gained here by approaching what people like Rob and I are saying with such intense skepticism
I was literally invited by @robertsconley to ask questions about his transcript. Those were his exact words.
As I've said a few times now, no one is obligated to answer me or to continue posting. If you are tired of replying, then don't reply.
And feel free to ask away about my processes. They will vary from game to game, but will largely be something I can share clearly by game.
Just as an observation, AW and DW state as fundamental techniques the use of first person, addressing the characters, etc. along with naming every NPC. GMs also never announce their moves. Obviously they have to announce when and what move a PC has made, but it would be something like "Smirk, trying to slip past the guard in the shadows is Defy Danger (dex)!"
DW in particular puts great emphasis on bringing the scene and world to life. Actual play may or may not get there. I'd note though that since fiction is so central to resolution of actions, you CANNOT play DW in a mechanistic way like D&D combat often is!
Yeah, AW says to address the characters... and I generally do that. I don't require players to speak in first person, though. If someone is more comfortable saying "Okay, Cash really wants this guy dead, so he'll blast him" I'm not going to demand or even request that they do it in first person instead.