Personally I think this is quite inaccurate
as far as Apocalypse World is concerned. (I don't have any general view on "PbtA' as a category, given the diversity of games that locate themselves under that label.)
Just to give a really easy example: a completely standard GM move in a lot of D&D-esque RPGing is "nothing happens". This can follow from all sorts of player action declarations - probably most often
looking for things (that either are not there as per the GM's notes, or that the PCs fail to find as per whatever the search/perception resolution is in the game).
Furthermore, my general experience is when ENW posters committed to trad-ish RPG approaches (eg
@Micah Sweet, @Lanfean) are presented with examples of AW play that follow from the application of the AW principles and techniques, they respond with great hostility. That is consistent with the idea that AW is setting out a quite distinctive and not especially mainstream/conventional approach to GMing a RPG.