I just don't try to dress it up as something that it's not. We, as DM's, create our campaigns, create our worlds, and then let the players loose on it. Fantastic. It's really fun. But, I'm under no illusions that somehow the game isn't almost entirely under my control. Of course it is. It can't not be under my control when I have control over everything in the game other than the 4 (or 5 or 3 or whatever) players around the table.
I certainly have the power to take more direct control over the game. What some people are trying to explain to you is they choose not to use that power.
We know what they are.
And we know what they aren't.
Which really means,
@Hussar not only knows he's right, he also believes that everyone secretly agrees with him..
You're not trying to "drill down". You are stating that your perspective is self-evidently correct.
May I change your quote please to actually reflect what I'm saying. "Oh our storytelling games that we all play are fun." I'm not trying to claim that my games are any different. I'm not the one claiming that my games are special and unique and separate from other games.
If you want me to believe that your games are special and unique, completely separate from other RPG styles, then show me.
You are welcome to state that "our storytelling games are fun," but I will continue to state that I'm not telling a story when I'm running a game, any more than I was telling a story when I cooked my dinner tonight. I can tell a story about both after the fact but, as far as I'm concerned, the events themselves, as they occurred, were not an exercise in storytelling. It doesn't particularly bother me when people refer to RPGs generally as storytelling games; if that works for people, fine. But it's not a term I think accurately describes what goes on at my table.
You're acting like this flies in the face of all common sense, but plenty of people have been discussing and agreeing on this for decades. We're not all going to stop thinking this way just because you've shown up and declared it to be hogwash.
If you want me to believe that your games are special and unique, completely separate from other RPG styles, then show me.
I don't really know what your game is like. I do know what mine is like. If you feel that what I'm describing in my game is different to what you experience, then that's
your conclusion. I don't think I've claimed this style is unique and completely separate -- all anyone is really claiming is that it provides players with a lot of freedom to direct play.
I actually think my style of game is very similar to many styles. I mean, many people are referring to it as traditional. Since when did traditional mean "unique and different"? When I ran Blades, although the
processes were very different, I actually found there were a lot of similarities in the philosophy presented to that which I already use.
And, at the end of the day, it's impossible to show you anything when you dogmatically refuse to accept that it's possible for a GM in this style of play not to dictate the direction the game takes. If you believe it's fundamentally impossible for a GM to have power over the setting and not use it to control the direction the game takes, we have nowhere to begin.